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	<title>Comments on: Julian Kücklich: beyond narratology or taking games seriously</title>
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	<link>http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/</link>
	<description>Research Blog Masters of New Media</description>
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		<title>By: Twan</title>
		<link>http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/comment-page-1/#comment-4209</link>
		<dc:creator>Twan</dc:creator>
		<pubDate>Mon, 27 Nov 2006 16:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/#comment-4209</guid>
		<description>As an addition, I do really miss the old days with games like Grim Fandango and rest of the Lucas Arts series. The puzzle/adventure game seems to have lost its terrain to the spatial narratives (like GTA etc. etc.). It&#039;s like you can&#039;t be stuck in a game anymore. And although it sounds weird, I&#039;m pro-gettingstuckinagame! It makes you think and also wonder about the narrative. If you can just skip to another narrative (ie mission in GTA), where is the real satisfaction?</description>
		<content:encoded><![CDATA[<p>As an addition, I do really miss the old days with games like Grim Fandango and rest of the Lucas Arts series. The puzzle/adventure game seems to have lost its terrain to the spatial narratives (like GTA etc. etc.). It&#8217;s like you can&#8217;t be stuck in a game anymore. And although it sounds weird, I&#8217;m pro-gettingstuckinagame! It makes you think and also wonder about the narrative. If you can just skip to another narrative (ie mission in GTA), where is the real satisfaction?</p>
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		<title>By: Twan</title>
		<link>http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/comment-page-1/#comment-4208</link>
		<dc:creator>Twan</dc:creator>
		<pubDate>Mon, 27 Nov 2006 16:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/#comment-4208</guid>
		<description>A while ago I wrote something on Gamewriting (narratives) with quotes from some of the business&#039;s creative minds like Pacotti (DeusEx), Sam Lake (Max Payne) and David Cage (Indigo Prophecy). Link to the full piece: &lt;a href=&quot;http://newmw.wordpress.com/2006/08/13/become-a-gamewriter/&quot; rel=&quot;nofollow&quot;&gt;Become a Gamewriter&lt;/a&gt;

Just a small piece on cooperation in creating games:
&quot;David Cage made a great remark about the combination of narrative and the development of games: “One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies.”&quot;</description>
		<content:encoded><![CDATA[<p>A while ago I wrote something on Gamewriting (narratives) with quotes from some of the business&#8217;s creative minds like Pacotti (DeusEx), Sam Lake (Max Payne) and David Cage (Indigo Prophecy). Link to the full piece: <a href="http://newmw.wordpress.com/2006/08/13/become-a-gamewriter/">Become a Gamewriter</a></p>
<p>Just a small piece on cooperation in creating games:<br />
&#8220;David Cage made a great remark about the combination of narrative and the development of games: “One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies.”&#8221;</p>
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		<title>By: Peppie</title>
		<link>http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/comment-page-1/#comment-3944</link>
		<dc:creator>Peppie</dc:creator>
		<pubDate>Sat, 25 Nov 2006 11:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/#comment-3944</guid>
		<description>fair enough, i&#039;ll edit that in!

Thanks for responding!</description>
		<content:encoded><![CDATA[<p>fair enough, i&#8217;ll edit that in!</p>
<p>Thanks for responding!</p>
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		<title>By: Julian Kücklich</title>
		<link>http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/comment-page-1/#comment-3857</link>
		<dc:creator>Julian Kücklich</dc:creator>
		<pubDate>Fri, 24 Nov 2006 16:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://mastersofmedia.hum.uva.nl/2006/11/21/julian-kucklich-beyond-narratology-or-taking-games-seriously/#comment-3857</guid>
		<description>Thanks for writing up this engaging summary; it&#039;s certainly interesting to see what people actually remember from a talk like that. I certainly don&#039;t see any glaring omissions, except that maybe we can attach Marie-Laure Ryan&#039;s name to the observation that literature is a very immersive VR technology, although it wasn&#039;t a direct response to Janet Murray&#039;s book.</description>
		<content:encoded><![CDATA[<p>Thanks for writing up this engaging summary; it&#8217;s certainly interesting to see what people actually remember from a talk like that. I certainly don&#8217;t see any glaring omissions, except that maybe we can attach Marie-Laure Ryan&#8217;s name to the observation that literature is a very immersive VR technology, although it wasn&#8217;t a direct response to Janet Murray&#8217;s book.</p>
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