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Review of Digital Material: Tracing New Media in Everyday Life and Technology

Les Immatériaux is the name of the exposition the well-known theorist Jean-François Lyotard held in the Centre Pompidou in Paris, in 1985. At the exhibition, a digital interactive catalog, written by several writers, was shown. This experimental encounter with...
Xbox Live as a social network site?

Xbox Live as a social network site?

While my own Xbox 360 is still being repaired, a hapless victim of the dreaded ‘Red Ring of Death’, gamers everywhere are using the console’s social network programme called Xbox Live. Rightly so, I might add. Microsoft’s Xbox was...

Little Big Planet Not So Web 2.0?

During the First Look event, held last saturday in Amsterdam, Sony Computer Entertainment’s Bernard Groeneveld presented Little Big Planet, already presented in this post. Sony presented this “Make-your-own”-game as the gaming industry’s answer to Web 2.0 applications like Youtube.

PICNIC 08 – YOUNG Seminar: Virtual Spaces

Amsterdam 25 September http://picnicyoung.nl/ The motto of this seminar is that bringing computer simulations and games into the classroom will have a positive effect on the learning abilities of students. For a new media academic this can’t be very shocking news. Modern...
Console Gaming 2.0 – Little Big Planet

Console Gaming 2.0 – Little Big Planet

Though ‘Web 2.0’ is primarily an affair concerning ‘teh intawebs’, the videogame market will strike back soon with ‘Little Big Planet’, developed for The Playstation 3 by Media Molecule. Although the game is not yet available in stores it...

Debord as Programmer: Alexander Galloway on the Game of War

The Game of WarOn Thursday night Alexander Galloway, NYU assistant professor and founding member of the Radical Software Group, gave us a peak at his latest project,...
Games as tools @ cinekid

Games as tools @ cinekid

The lecture was meant as an introduction to the workshop given by Mediamatic on games as tools, but also as an inspirational talk to all involved/ interested in film making and new media. First to talk was Friedrich Kirschner (zeitbrand.net...

Ignis Solus

In this little machinima movie, Valve shows of their new rendering style in the upcoming game Team Fortress 2. The cool thing about it is that it almost looks like a genuine Pixar short. But everything you see is...
Come out & play 2007

Come out & play 2007

28 & 29 september were two days full of ‘big urban games’. Together with the Picnic festival several games from all over the world were played on the Westergasterrein and other places in the city of Amsterdam. Luckily I...
Come Out and Play Festival

Come Out and Play Festival

On September the 28th and 29th Amsterdam will be transformed into a huge playground. A wide variety of big urban games will take place in the city……You may choose to take virtual penalties with your cell phone, play Snake...
I remember…: Telling stories about in-game experiences

I remember…: Telling stories about in-game experiences

As I was playing Zelda: A Link to the Past today on my SNES emulator, something struck me: I had an in-game deja-vu. A feeling as if I had been there before. My mind quickly tried to scan all...

Screencasts- a new method for game analysis?

At the moment I am writing a paper for the tutorial “current themes in new media”. In this paper I am analyzing whether Fraps, a real-time video/ screen capture software program, is an appropriate tool to use to collect...
Gambling in Call-Games??? I don’t think so….

Gambling in Call-Games??? I don’t think so….

Currently the Dutch television format Call-Games is under investigation with regards to fraudious practices, illegal gambling, and misleading of viewers. In Belgium the same program is used to interact with its public for the same fraudious and misleading reasons;...

From Aestheticism to Protest – Joseph Delappe

Today Joseph DeLappe, Associate Professor of Art at the University of Nevada, Reno and the head of the Digital Media area and Chair of the Department of Art, gave us an overview of his work. One of his current...

Second Life backlash no. 3

this is (very) funny: Get a first life the guy behind it explains his actions here

Second Life backlash no. 2

Nicholas Carr: A second life avatar consumes as much energy as the average Brazilian.

Diversionary Therapy Technology- a game that helps Australian burns sufferers

In this project children with serious burns get diverted during the treatment of their injuries. This project has won the Australian national award for collaboration. From their website: “ACID is working with the Royal Children’s Hospital Brisbane to develop...

Cyberkoelies

Cyberkoelies Floris-Jan van Luyn en Edwin Verstegen, VPRO A documentary about the contradictions and tensions of modernisation and globalisation in China. Young people leave the country side and wind up as low wage substitute World of Warcraft players for...

Off-Screen presents: A day out of the life of a Game Researcher (dec 13)

Off-Screen presents: A day out of the life of a Game Researcher, an analysis of the moral panic surrounding games. This wednesday Off-Screen, the student board (?) of Mediastudies at the UvA organizes a David Nieborg lecture for people...

Homeless in Second Life

A while back I promised to become the first bum on second life, but it seems someone has beat me to it. The NGO Mensajeros de la Paz has created a homeless, teenage avatar to raise awareness (and money?)...
Julian Kücklich: beyond narratology or taking games seriously

Julian Kücklich: beyond narratology or taking games seriously

On the 16th of November in the year of the Fire Dog, a German bloke named Julian Raul Kücklich visited an ugly building in Amsterdam called the P.C. Hoofthuis. This man, designated as one of the few worthy game...

Session Thursday November 16

On Thursday November 16th Julian Kücklich will present his lecture ‘Beyond Narratology or Taking Computer Games Seriously’. Julian Kücklich is co-editor of the latest issue of Fibreculture on ‘Gaming Networks.’ The lecture starts at 4 p.m. In order to...

Fibreculture Journal issue 8: gaming networks

Fibreculture Journal Issue 8: Gaming Networks, edited by Chris Chesher, Alice Crawford and Julian Kücklich In this issue an article by David Nieborg, ‘Mods, Nay! Tournaments, Yay: The Appropriation of Contemporary Game Culture by the U.S. Military.’

Taking Computer Games Seriously

THE DEPARTMENT OF ENGLISH AND THE DEPARTMENT OF COMPARATIVE LITERATURE ARE PROUD TO PRESENT Julian Kücklich University of Ulster: Beyond Narratology OR Taking Computer Games Seriously Chair: René Glas Thursday, November 16, 2006 16:00 – 18:00 P.C. Hoofthuis, room...