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Who owns the playground?: Urban gamification and spatial politics in Pokémon GO

“Sydney park destroyed as thousands of Pokémon Go players descend” wrote Irish news website TheJournal.ie on the first of August. This is just one example of a situation wherein Niantic’s popular augmented reality game Pokémon GO puts a considerable...

Book Review: Check in/ check uit. De digitalisering van de openbare ruimte. [The Digitalization of Public Space] by C. van ’t Hof, R. van Est, F. Daemen

Is it still possible to check out? Check in/ check uit. De digitalisering van de openbare ruimte. stems from the assumption that new media developments such as OV-chipkaart and Google Street view are the visible parts of a fundamental...

Twitter: Public Space or Public Sphere?

Internet kills writing? According to Andrea Lunsford, researcher at the Stanford University, it is totally the other way around. There is an immense increase of people starting to write and digital writing is the biggest revolution in writing since...

Interactive Media Artworks for Public Space: Does Art Hold the Potential to Influence Consciousness and Behavior in Relation to Public Spaces?

“Individual bodies moving through urban space gradually became detached from the space in which they moved, and from the people the space contained. As space became devalued through motion, individuals gradually lost a sense of sharing a fate with...

Review of: When Code Meets Place: Collaboration and Innovation at WiFi Hotspots

Someone wakes up from a night’s sleep. After having breakfast he or she kisses the kids goodbye and takes the long stairs down to the street. The Coffee Company is only a two minute walk, so a freshly made...
Light post on post-light

Light post on post-light

In a series of attempts to shorten posts, a ‘light’ post: In my quest to investigate into alternative interfaces and other ways (than traditional pc setup red.) of representation and manipulation of data, one aspect to look at is...