Christopher Mead
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31 October 2011, 5:56 pm
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tags: collaboration, e-sports, gamification, gaming, immersion, Jane McGonigal, Leonidas Kyrkos, Problem Solving, professional gaming, Real Life, real world issues, virtual worlds
Could it? I may have exaggerated Jane McGonigal’s thoughts on gaming’s potential possibilities, but her optimism and enthusiasm may well agree with the title.
McGonigal talks of gaming’s collaborative potential, that if harnessed correctly, could lead to better and more productive problem solving capabilities. In her earlier works she specifically discusses gaming’s immersive dynamics and how they…
So you’re thinking, ‘fight’… ‘battle’? What kind of nonsense is this guy stirring up? How can you fight Wikipedia?
Good question. The only answer to that is yes, it’s possible, and most importantly, probable if you’re intending on making an entry of your own.
Well I set out to do just that, and given a forewarning of possible bot or…
The first week at the Master New Media was interesting and it gave a good view of what we will do in the upcoming year. It is nice to see that the classes consist of so many students from different nationalities and disciplines. It will be a whole new experience for me as a BA student Media en Culture. Although…
Ronen Shay
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31 October 2010, 7:25 pm
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tags: camera, gaming, Kinect, microsoft, motion-capture, nintendo, PS3, Sony, Wii, Xbox 360
During my recent travels I came across a demonstration for the Xbox 360 Kinect in the Zurich Hauptbahnhof railway station. For those that don’t know, the Kinect is Microsoft’s latest peripheral for the Xbox 360 that allows gamers to interact with the console without the need of a controller. The Kinect is a sensor bar with a built in…
Being disappointed by certain facts of various remakes of games is an extremely common feeling for a nowadays gamer. Especially while living in times where technological evolution outruns the concepts of game-makers. As smaller companies struggle to come up with new ideas and innovative game designs, corporation giants are constantly remaking old games…
The emergence of MMO gaming and virtual reality, especially the largest artificial worlds such as Azeroth in World of Warcraft, gave us a new way of socializing with people from around the globe. Twitter is one of the most popular microblogging websites, and as a social networking system it covers most users in its domain, but this aspect is not the only one that links Massively Multiplayer Online games to social networking platforms.
Bart Brodzki
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01 October 2010, 9:28 pm
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tags: advertising, Botting, gaming, Gold Farmers, Gold Farming, Gold Spam, Multiboxing, new media, Spamming, virtual worlds, World of Warcraft, WOW
A short entry on people botting, people plotting, bots multiboxing, and virtual goods adverts in games. Includes a MOVIE!
In the space of just over a decade, virtual game goods have gone from being a black market cottage industry to an extremely successful business model for gaming and social networking virtual goods industries. This evolution, caused by player driven demand for virtual goods lead to social media and game industries implementing virtual currency systems and sale of virtual goods as one of the main focuses of their business model.
During the First Look event, held last saturday in Amsterdam, Sony Computer Entertainment’s Bernard Groeneveld presented Little Big Planet, already presented in this post. Sony presented this “Make-your-own”-game as the gaming industry’s answer to Web 2.0 applications like Youtube.
Besides playing games, one of the greatest pleasures would be watching other people’s expressions while playing games. When people are playing games they totally forget to how look normal and start showing their real emotions. What is more fun than watching people who forget that they are being watched?