Tag Archives: MMO

Thoughts on the Contemporary Gaming Landscape

This post is a bit of an experiment. Basically, it’s a summary of what I would like to write my thesis about. In the spirit of open collaboration, I’d like to know what you think of this idea. Obviously, it needs to be fleshed out further and could use more examples, but I’m hoping the gist of it is clear. I’m already aware of a couple of gaps or possible retorts, but I’d like to see what some fresh eyes can come up with. So, in advance, thanks for reading and any and all comments would be very much appreciated.

MMORP-FPS

Introduction

In Money for Nothing, Steven Shaviro claimed that the virtual life is getting more and more intertwined with the real life, focusing a lot on its economic aspect (Shaviro, 2007). He discusses the book “Play Money” by Julian Dibbell, who describes the online world of Ultima Online and explains that there is a lot of trading going on between…

World of Tweetcraft?

The emergence of MMO gaming and virtual reality, especially the largest artificial worlds such as Azeroth in World of Warcraft, gave us a new way of socializing with people from around the globe. Twitter is one of the most popular microblogging websites, and as a social networking system it covers most users in its domain, but this aspect is not the only one that links Massively Multiplayer Online games to social networking platforms.

Advantages of having a ‘Second Life’ – a short essay on how MMO Games may change the World

What are MMO games?

Massively Multiplayer Online games are a fresh genre to the gaming industry, as all of them require a strong and stable Internet connection. This particular branch of gaming is becoming more and more popular due to the rapid emergence of new technologies. The genre of MMOG’s probably evolved from Internet MUD’s, which were Role-playing story-line follow-up’s…