Tag Archives: second life

Book review: Virtually You by Elias Aboujaoude, MD

The humankind is moving online. Our work, relationships, communications, banking and even shopping can be done online today, and where possible we’ll happily take the easy ‘one click away’ shortcut, because it’s faster, more efficient and more convenient. For most, the internet is comfortable. But it’s not all so beneficial after all. Elias Aboujaoude, MD writes in his book ‘Virtually

MMORP-FPS

Introduction

In Money for Nothing, Steven Shaviro claimed that the virtual life is getting more and more intertwined with the real life, focusing a lot on its economic aspect (Shaviro, 2007). He discusses the book “Play Money” by Julian Dibbell, who describes the online world of Ultima Online and explains that there is a lot of trading going on between…

John Doe is addicted to Twitter

From ambient awareness to addiction to the virtual world of tomorrow

When your social life is only one Tweet away

“What are you doing?” or in more recent words “What is happening?” is a question that can be answered in 140 characters or even less. A question that can be your only link to people you used to know, people…

Virtually Yours! The Meteoric Rise of Virtual Game Goods

In the space of just over a decade, virtual game goods have gone from being a black market cottage industry to an extremely successful business model for gaming and social networking virtual goods industries. This evolution, caused by player driven demand for virtual goods lead to social media and game industries implementing virtual currency systems and sale of virtual goods as one of the main focuses of their business model.

The Real Bubble of Virtual Worlds.

With the world economy  recovering from the greatest financial crisis in modern times, researching its effect on the virtual economies that people playfully or laboriously engage with in online worlds would be interesting, relevant and difficult.  The supposed correlation between real world economy and virtual economies in/between online worlds could be a good starting point to investigate the promises virtual…

Second Life meets FaceBook: Why do we like being part of a virtual community?

http://socialnetworkbar.files.wordpress.com/2009/03/facebook-on-second-life_001.png?w=460&h=255

Even though Levy’s writing style is not my favorite (and that is probably because I am getting used to the Dutch style, very to-the-point), I still can handle it (probably because, in the end, I’m Italian and his mother tongue is French). In his book Becoming Virtual: Reality in the Digital Age, Levy writes…

When virtual life mixes with real life

Sherry Turkle talks in ‘Video Games and Computer Holding Power’ (1984) about Jimmy, a fourteen year old. Jimmy isn’t gaming (with the game Space Invaders) and thinking of winning and losing. He wants to see how long he can be perfect. In real life, Jimmy isn’t perfect, he has some handicaps. The game is perfect in its consistent response. In…

Social Networking Sites, “To Be or Not To Be?”

Ali Balunywa

The famous phrase “to be, or not to be” comes from William shakespeare’s Hamlet prince of Denmark (written about 1600), act three, scene one. It is one of the most famous quotations in world literature.

“ To be or not to be, that is the question;
whether ’tis nobler in the mind to

Second Life as ‘YASNS’

Danah Boyd is a doctoral candidate in the School of Information at the University of California-Berkeley and a Fellow at the Harvard University Berkman Center for Internet and Society.

Her research focuses on how American youth use networked publics for sociable purposes. Recently, Danah has focused on the role that social network sites like MySpace and Facebook play…

PICNIC 08 – YOUNG Seminar: Virtual Spaces

Amsterdam

25 September

http://picnicyoung.nl/

The motto of this seminar is that bringing computer simulations and games into the classroom will have a positive effect on the learning abilities of students. For a new media academic this can’t be very shocking news. Modern Simulations are powerful tools that bring an alternative to the traditional linear ways how we present and understand things.