Tag Archives: virtual world

Book review: Virtually You by Elias Aboujaoude, MD

The humankind is moving online. Our work, relationships, communications, banking and even shopping can be done online today, and where possible we’ll happily take the easy ‘one click away’ shortcut, because it’s faster, more efficient and more convenient. For most, the internet is comfortable. But it’s not all so beneficial after all. Elias Aboujaoude, MD writes in his book ‘Virtually

Adding street credibility to Google’s Street View

Google’s Street View is immensely popular, but where does the idea of seeing locations on street level come from? And how can it be used to enable users to gain insight in their local environment? Put differently, how can Google’s Street View gain street credibility*?

Google’s Street View offers the possibility to view locations as if you’re walking through them.…

Advantages of having a ‘Second Life’ – a short essay on how MMO Games may change the World

What are MMO games?

Massively Multiplayer Online games are a fresh genre to the gaming industry, as all of them require a strong and stable Internet connection. This particular branch of gaming is becoming more and more popular due to the rapid emergence of new technologies. The genre of MMOG’s probably evolved from Internet MUD’s, which were Role-playing story-line follow-up’s…

Entering a virtual world inside Facebook

Deep integration

A couple of weeks ago I bumped into an interesting short post on the Seeriously blog. It was a post about a new Facebook application by Activeworlds (AW) and yesterday I decided to give it a closer look by stepping into this virtual world in Facebook.

Virtual Worlds in Modern China

Since the launch of Second Life (SL) by Linden Lab in 2003 it has attracted the attention of many Chinese users. Despite the popularity of SL in China and partly because SL has never been officially launched in China, their have been several efforts by Chinese companies to launch a similar (or another Web 2.0