Video Vortex: Ted Sterngast – The aesthetics of videoblogging

Tal Sterngast is the second speaker in the block hosted by Patricia Pisters about online video aesthetics. Sterngast made videos for the German newswebsite Netzeitung named Karasek Speaks from March 2006 till April 2007. She speaks about the program, how the production worked and about how this influenced her work as a media artist.

Sterngast - Photo taken by Anne Helmond

Two years ago Sterngast was invited by the German newswebsite Netzeitung to do ‘something’ with video. In that time it was not usual to use video on a website. It was in the air that websites were about to use video, but the format was not yet known. Sterngast wanted to make a video column. There was already a column on the website, and Sterngast wanted to make a video along with that text. The column was a weekly book review. So a weekly book review accompanied with a video appeared. The video served as a moving image for the text.

During the presentation, Sterngast shows some of the videos she made. They seem to be very different, but all are starring the writer of the text, mixed with still images from journalists’ archives and other images. Sterngast wanted the clips to function as a small film. So she did not only wanted to film the reviewer, but also mix it with images that would make the story stronger. The movies are a quick and cheap production. This is also shown in the way she films the images. She uses brutal jump cuts, which is perfect for online videos but can never be used for television or film.

Only one question was asked after Sterngast’s talk. How was her work received, both the aesthetics as the content? She received some reactions on her work. These were mainly about how she worked as an artist and why she uses video. The reactions also had to do with her timing, because she was one of the first video bloggers in Germany. She also received nice reactions from authors who wanted her to make a promotion video for their books. These were than send to Youtube. Although this was all new for Germany, Sterngast does not want to call her work experimental.

Her video’s are still on the website. For example this video. Although video blogging is much more used nowadays, Sterngast is still recognizable for her own style.

This diary at Daily Kos confused me at first, because it was completely empty. No title, no text: there was nothing there. But looking at the various tags for the diary makes it clear why:

Justification for Iran War, Justification for IRAQ war, Faith-based diaries, Harry Reid’s Leadership, The Truth about 9-11, Cultists Only, John McCain Policy Map, Obama Madrassa Evidence, Rosemary Woods, 17 minutes of audio tape from the Nixon White House, Huckabee’s Missing Votes, fnord, WMDs, Impeachment Hearings, Subpoena Power, Checks and Balances, Congressional Oversight

The empty diary is now on the recommended list, and users are adding more milk-carton tags as I write.

(I promise my obsession with tagging will be over soon.)

The drone. An unmanned aircraft, flying over enemy territory by itself. Secretly photographing enemy targets. Session moderator Mike Harding vividly explains to the audience at De Balie, during Sonic Acts XII, the properties of the drone, which is, in the first place, this information based weapon system. The drone now has numerous references in modern culture, of which drone music is one.

Harding pours out a hard to find drone of the midshipman fish, courtesy of BBC, which finds its source in the animal kingdom. It is what Harding calls a ‘true drone from the animal kingdom’. It is a continuous sound that doesn’t change much, but Harding is ‘not content with that definition. A sound can change radically but still retain drone qualities. There are no temporal limits on a drone, how short can a drone be? A starting point for a drone could perhaps be, that it is longer than your natural breath.’But drones are not just that. The role of the drone can also be to ‘underpin, or underscore, a composition an an essential part of the orchestra’. A drone can also be a part of a musical instrument in itself, as is evident in Leif Elggren’s Royal Organ.

Von Hausswolff
Definitions of drone music are still fluid, a member of the audience for example pointed that throat singers can not be forgotten in the discourse. But what is drone music according to its musicians? Carl Michael von Hausswolff says: ‘It is silent and beautiful, it can make you stop skiing in the middle of a forest and in that moment you achieve a certain kind of rest. A state that you would like to be in for a long time. You lose a lot of the separation that can stand between yourself as human being and nature. There are no cars rushing by and its a personal dialogue. if you want to use it as a tool for practical living: It helps me understand the processes of life and being alive’.

Von Hausswollf also mentions a connection with Gilles Deleuze and Felix Guattari: ‘There is no start, no end. A kind of eternity. You become aware of a flood in your life. It is really stimulating and perhaps a positive way of trying to… well… live’. According to Von Hausswollf, this even applies to a live performance situation, where faders tend to remind you of time. Harding responds by asking if it is perhaps a kind of metastate. Von Hausswollf: ‘If you look at a concept such as transcendental meditation. Perhaps I could do it too, but I’m too western… And I’m too f*cked up to be able to list myself. I try to find other methods to achieve this kind of calm, or… whatever’.

Nordwall
Joachim Nordwall tends to touch upon the other side of the drone music spectrum. Nordwall: ‘How do you make drone? The drone is an illusion of safety for mankind, I like to recreate a certain feeling I had when growing up. The only fun thing of growing up for me was: cheap drugs and some place me and my friend could experiment with analogue synthesizers. There was this mix of drugs and analogue drones. In my work I have realized that I wanted to recreate that room where we grew up. Yesterday (during the Paradiso performance, ed.), I wanted to fill the room with the sound. A drone is convenient to fill up the room, and filling up the room creates a kind of safety. And moreover, that specific room where life was in front of me’.

During live shows, according to Nordwall, a ‘loud volume is important and the physical aspect of the drone is very interesting. To physically feel a change can be more interesting than the mental change. You get a feeling in the stomach. You can feel some parts of the body that sometimes do not exist’. Nordwall mentions Sunn as an example of a band that is enormously loud: ‘It has an effect that will get stuck in your bones for days after’.

In the discussion afterwards, volume levels at live performances sparked an interesting discussion. Is the artist responsible for exposing people to that kind of volume? Undoubtedly, there are physical consequences of sound. However, these consequences are largely unknown to the artist. The Pitch Police says: RESPECT THE HERTZ!

Links
Report by Twan Eikelenboom – newmw.wordpress.com
Photography by Roos Menkman – http://www.flickr.com/photos/r00s

Tim Creswell talks from within a framework of ‘twenty years of thinking about place and mobility.’ His talk at the The Mobile City 2008 conference therefore is less about new technology, but more about political issues and the role power. For this, he outlines three ideas, being the “dromology”, the “social kinetics” and the “kinetic elite”.

The dromology, as discussed by Paul Virilio, is about the power to stop and put into motion, to incarcerate and accelerate objects and people. Social kinetics, mentioned by Norman Bryson, is a field which would chart the history of socially structured movement. The kinetic elite, by Peter Slotendijk, deals with a more or less insulated gorup of people who are able to move around the world at will. Creswell takes up these ideas to think about particularly the politics of moving, and, arguably even more important, the politics of standing still. (Image below by: bgiles1999)

Mobility is experienced differently by many groups. It can be comfortable or free, it can be done by man or woman, by domestic servan or refugee. Creswell takes the example of the Mexican immigrant that is trying to get into the United States. On the other end of the spectrum, there is the world that respects the rich man, the globetrotter, who uses first class cabins and pullman cars.

Consequently, there are certain aspects of mobility. Creswell: ‘It is not just homogenous, but something that has aspects to it to be defined for analytical purposes.’ He defines six aspects. Firstly there is the motive force: Why does a thing move? Creswell: ‘High up, people can choose destinations according to joys they offer, low down people are thrown out of places they would like to stay in.’ Secondly, there is velocity. How fast does a person or thing move? Paul Virilio in this aspect mentioned that the it is the prime engine for historical development. Creswell: The faster we get, the more our freedoms are threatened.Speed doesnt just mean fastness, but also slowness. slowness can be a privelege.’ Thirdly, there is rhythm. With what rhythm does a person or thing move? Rhythm in public space is discussed by Lefebvre. A vivid example of this is gate analysis, for example by individual finger print analysis. Another interesting example of the ministery of silly walks (a reference to the hilarious Monthy Python scene). The mapping of people’s walks, however has been incorporated with cctv, basically to find out who is walking in a funny way.

The fourth is the route, what route does a person or thing take? Creswell mentions Guattari in this aspect. Route is about the channeling of mobility. About producing order and predictability. Highways, highspeed train lines ignore cities in between and routes are turned into dromological space. Fifth: How does it feel? Creswell: ‘Mobility is experienced such as luxury and pampering, think of the economy and business class which gives you more; toilets, internet, movies, etc.’ In earlier ages, walking was for the poor, the criminal, the young and above all the ignorant. Creswell: ‘It was not untill the 19th century that people started to take walking as an end in itself, beyond the confines of the landscaped garden or gallery.’ The sixth aspect of mobility is friction: How does mobility stop? Is stopping a choice, or is it force? New forms are not about the city walls, but about higlhy valued speeds, global interconnections and CCTV. This is also about racial profiling: Blacks are more prone to be stopped by police. And in post 9-11 UK, a man was shot in the head who did not stop in an underground metro station. Creswell: ‘Friction, therefore, is an important component of mobility studies.’

In between all these aspects is the concept of the vagabond: A person with no established home who drifts from place to place without visible or lawful means or support. Creswell takes this back to the origins of the narrative of resistance: In 1599 a Spanish novellist created the picaresque novel which included stories of the vagabond who contradicts with established norms of the homes. A more recent example of the vagabond, Creswell recalls, is the song Rolling Stone by Bob Dylan. An example, also mentioned in Anthony Dunne’s book Hertzian Tales, is that of the homeless vehicle. Creswell: ‘This is an artistic way of bringing to life what would remain invisible. The heroic figure that lives outside of norms and conventions. It is something that challenges expectations within a society.’

Report by Twan Eikelenboom

Although blogs do provide coverage of the struggle of the SGP youth (the most conversative Dutch Christian party), this seems to be a one-sided debate.

The news is clearly stated on the (static) website of the SGP youth (except on sundays), but on the majority of the Dutch blogs there doesn’t seem to a be a single good word for the actions of the Conservative Christian youth of the SGP just a couple of days before her concert in the Amsterdam Arena. Their actions include the sueing of Madonna for the part of the show in which she is hanging on the cross. (Rest of the post in Dutch)

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Summary of this post in English:

In this post I give an outline of a research of blogs I would like to undertake. I would like to see how many Dutch politicians have a blog. Then I would like to make a discourse analysis of the posts that these politicians placed the days after the government fell on June 30th 2006.

But then I changed my mind and decided I would rather investigate blogs that involve children with behavioral problems. I took this decision because my master thesis will concern an educational game for kids with behavioral problems. In my masters thesis I would like to see if one can teach these children social skills (in English this is calles “personal and social education”, “moral education”, “values education” or “citizenship education”)

More information about my research can be found on my research blog:

http://www.edugame.eu

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When surfing the web for a blogculture to study, I coincidentally arrived in the miraculous world of modblogging. Check out the following website on the subject: http://modblog.bmezine.com/2006/04/page/6/

There appears to be a fairly big group of people that gets a kick out of body modification. They share their adventures concerning body modification with the rest of the world by blogging about it. In my presentation I will focuss on the subject of scarification, which is “the creative and artistic application of scars in a controlled manner to achieve an aesthetically or spiritually pleasing result” (according to the Body Modification Ezine).

Douglas Engelbart – From Augmenting Human Intellect: A conceptual framework

Engelbart tries to solve the problem that the complexity of problems is growing exponentially. Therefore people need an artefact to be able to continue to solve these complex problems. He calls this “augmenting human intellect”:

“by augmenting human intellect we mean increasing the capability of a man to approach a complex problem situation, to gain comprehension to suit his particular needs, and to derive solutions to problem” (boek pagina 95)

Engelbart developed the H-LAM/T system.
H= Human
L= Language
A= Artifacts
M= Methodology
T= training

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The following text discusses Turing and living computers. The text is in Dutch:

Vroeger toen ik op de basisschool zat werd mij gevraagd een oplossing te geven op één van de vele varianten van het volgende raadsel: Stel je voor dat je op weg bent naar een kasteel met de schoonste vrijgezelle prinses. Na een lange weg te hebben bewandeld kom je bij een afsplitsing. Om er achter te komen of je links dan wel naar recht moet gaan, word je de mogelijkheid gegeven één vraag te stellen aan één van de twee personen die wacht houdt. Eén van de twee liegt altijd, de ander vertelt altijd de waarheid, maar jij weet niet wie van de twee betrouwbaar is. Als je de verkeerde weg inslaat kom je bij een vuurspugende mensetende vrijgezelle ongewassen draak. Welke ene vraag dien je te stellen om bij de prinses te komen?

Wanneer we de structuur van het raadsel ontleden en vergelijken met de opzet van de ‘imitation game’ zoals Turing beschrijft in Computing machinery and intelligence, zien we dat deze dezelfde basis heeft. Turing tracht antwoord te geven op de vraag of computers kunnen denken. De imitation game wordt gespeeld met een drie personen een man, een vrouw en een verhoorder. Het doel van de verhoorder is om vragenderwijs er achter te komen wie de man is en wie de vrouw. De verhoorder zit in een afgesloten ruimte en communiceert via tekst met de twee ondervraagden. Om het allemaal voor de verhoorder te vermoeilijken doet één van de twee ondervraagden het andere geslacht na. Turing stelt dat wanneer het spel gespeeld wordt met een computer en een mens en het voor de verhoorder niet mogelijk is om onderscheidt te maken tussen beide, dan doet de vraag ‘can machines think?’ er niet meer toe.

De vooruitstrevende inhoud van het artikel maakt Turings tekst belangrijk. Turing omschrijft namelijk de kenmerken welke een digitale computer dient te hebben om een mens te kunnen imiteren. Zijn gedetailleerde beschrijving is namelijk een beginpunt van moderne computers te noemen. Turing stelt dat een digitale computer uit drie aspecten dient te bestaan:

  1. Opslag
  2. Uitvoerende unit.
  3. Controle

Tevens moet deze machine een ‘table of instructions’, een programmeertaal hebben om menselijke eigenschappen te imiteren. Turing heeft in zekere zin onze hedendaagse computer beschreven. Deze bestaat namelijk uit een hardeschijf (opslag), processor uitvoerende unit) en geheugen (controle). Daarbij is het besturingssysteem te vergelijken met de table of instructions.

Het idee van de digitale computer is oud. Charles Babbage, Cambridge Professor in de wiskunde tussen 1828 en 1939, beschreef een dergelijke machine, genaamd de Analytical Engine, maar heeft deze nooit gebouwd. De opslag was geheel mechanisch, het maakte gebruik van wielen en kaarten. Turing verwijst naar de Analytical Engine, om de gedachte dat digitale computers elektrisch moeten zijn tegen te spreken. Deze veronderstelling komt omdat ons zenuwstelsel ook elektrisch is. Maar, zo stelt Turing, biochemische processen zijn even belangrijk. En het is dit punt waar ik op verder wil borduren. Turing geeft een heel interessante visie van hedendaagse computers een halve eeuw geleden. Turing was van mening dat rond het jaar 2000 30% van de mensen na een test van vijf minuten de computer zouden verwarren met een persoon. Futurist Ray Kurzweil stelt, in navolging van Moore’s Law, dat Turing-bestendige computers ongeveer in 2020 zullen bestaan.

Ik zou willen stellen dat denkende computers vandaag de dag al bestaan, aangedreven door zowel elektriciteit en biochemische processen: Stephen Hawking. Maar ook mensen die in leven worden gehouden door pacemakers, nierspoeling apparatuur, etc. Tevens ben ik van mening dat digitale machines dusdanig geïntegreerd zijn in onze samenleving, dat deze niet kan fungeren zonder. Personal Computers hebben momenteel zo een groot belang in de besluitvorming, commerciële overwegingen en constructieve processen, dat ons leven lijkt te zijn ingedeeld rondom PC’s. Om maar een voorbeeld te noemen, mijn jongere neefjes en nichtjes zijn opgegroeid met MSN, mobiele telefonie en peer-to-peer software. Zij hebben nog nooit een cultureel product als muziek of film anders gekend dan via downloadsites op het internet. Zelf kan ik bijna geen rekensom oplossen zonder rekenmachine en mijn blinde oom kan niet genieten van literatuur zonder e-book. De vraag die ik dan ook zou willen stellen is niet kunnen machines denken, maar kunnen wij denken zonder machines?

A powerpoint presentation on the cooperate use of social software/Web2.0 for the promotion of events. Think about the usage of blogs/Myspace for the promotion of events. With quotes by Howard Rheingold (Free cooperation) and Geert Lovink (Zero Comments). (Powerpoint partly in Dutch)

Download: Powerpoint Cooperatie Evenement Promotie

Onderzoek doen naar Nieuwe Media verschijnselen wordt veelal moeilijk gemaakt door allerlei bugs. Hierbij een analoge variant waarmee ik vandaag in aanraking kwam:

spin_research.JPG

TNT post logoThe Kim website of the Network department of TNT post.
In the end of winter 2005 three colleagues from the networking/infrastructure department of TNT post decided to build a site to make their daily work easier and more efficient. A lot of tasks which had to be done manually took up a lot of their time while a simple script could perform them automatically.
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Manovich about the shift from Virtual Reality to Augmented Reality: manovichar.pdf

Powerpoint for a presentation on Ivan Sutherland’s “Sketchpad, A Man-Machine Graphical Communication System” (Powerpoint in Dutch)

Download powerpoint Sutherland

An important aspect of bandpromotion in the musicscene, if the not the most important, is networking. Searching contacts, maintaining them, find more contacts, maintain again, etcetera. Together with some other bands I worked on the online promotion for the back2school event in Arnheim, Netherlands. In this case study I will elaborate Myspace as an addition to networking in the physical world of foggy clubs. (Rest of the post in Dutch)

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What is Locative Media?

presentation by Esther Weltevrede & Jasper Moes

Here is some extra info on Waag Society’s definition of Locative Media, as can be found on the their website:

PsychogeographyPsychogeography kijkt naar de specifieke effecten, die een geografische omgeving, bewust of onbewust ontstaan, heeft op de emoties en het gedrag van mensen. Deze studie is een belangrijke basis voor Locative Media en leert hoe je naar je omgeving kunt kijken en die kunt gebruiken. Psychogeography wordt ook in andere disciplines zoals architectuur en ‘urban planning’/planologie toegepast.Sociale structurenLocative Media heeft een sterke invloed op sociale structuren. De interactie tussen mens en lokatie heeft vaak een sociaal en persoonlijk karakter en de interactie tussen gebruikers heeft vaak te maken met delen, samenwerken en/of interactie op basis van een profiel. Technologie maakt ook nieuwe sociale verbanden mogelijk tussen mensen die elkaar ‘normaal’ gesproken niet hadden ontmoet. Succesvolle projecten kenmerken zich vaak ook door een actief en participerend ‘social network’. De verschillende vormen van sociale interactie worden hier onder de loep genomen, met speciale aandacht ook voor privacy en identiteit. Op dit laatste punt heeft het programma ook een overlap met het programma Publiek Domein.
Tijd & GeschiedenisEr worden met behulp van Locative Media allerlei nieuwe lagen van virtuele realiteit aangebracht boven op de fysieke. Deze lagen onderscheiden zich echter niet alleen door een verschillend (persoonlijk) perspectief, maar ook door haar koppeling met tijd. Het historisch en chronologisch perspectief dat bijna inherent verbonden is aan Locative Media wordt hier uitgelicht.GamingGaming en Locative Media hebben een hele speciale liefdesrelatie. Veel van de Locative Media projecten die tot nu toe zijn ontwikkeld hebben wel game-elementen of zijn een spel. Gaming is echter zo’n breed begrip dat er hier ‘alleen’ onderzoek zal worden gedaan naar gameplay, dat zich kenmerkt door een sterke relatie met een (fysieke) lokatie.

instrumenten, apparaten, interfaces & technologie

In dit onderdeel zal er worden gekeken naar o.a. Nieuwe Locative Media Interfaces: onderzoek naar de ontwikkeling van wearables/mobile devices die lokatie- en context gevoelig zijn en nieuwe vormen van interactie ondersteunen zoals gesture/motion control en tactiele feedback. Welke collaboratieve en ‘participatory’ tools hebben we nodig in een Locative Media wereld?

Jeff’s short presentation on Kaprow’s “Happenings”
Allan Kaprow

The following article was published at Dutch newspaper NRC. The article reveals that the Dutch government is going to invest 173 million euro in order to preserve the Dutch audiovisual heritage. This money will be used to preserve 285,000 hours of films, video, and audio and 2,9 million photographs. The institutions that will receive this money believe that the return on investment will be huge, because jobs will be created in the creative industry. Furthermore they believe that the audiovisual heritage will mainly be used by schools and universities for educational purposes.

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I have tried to make a footer for the creative commons license, but unfortunately this theme cannot be changed, for as far as i could see. Therefore I have added the creative common license on top. Perhaps this is the right place, since visitors see the CCL immediately when the visit the blog.

If anyone would like to know more about the CCL, please visit this link:
Creative Commons License

I found this list to be very helpful…. (as we discussed in class). I couldn’t find it anymore, so I wanted to save it here!

Problogger blog tools

This is also a good website to use every once in a while to see who is linking to our posts….

Copy Scape

(I’ll add the links to del.icio.us)

Great PDF about how to analyze our blog statistics/audience: E-metrics

Might help us to improve.