Incompatibility in Protocol: E-mail sent from Thunderbird sometimes doesn’t arrive at Hotmail

In a recent post on my personal blog about Linux compatibility, I wasn’t that surprised that some things just don’t work under Linux. In my case I was unable to connect with the UvA network since Cisco did not provide some essential driver updates for Linux/Kubuntu. But with Windows XP now installed again and with Mozilla Thunderbird for my e-mail, I really didn’t expect anything to be incompatible.

Untill I tried to send an e-mail from my student account (in Thunderbird) to my Hotmail.com account. I just didn’t arrive again and again. This makes you think: Mail is supposed to arrive at the receiver computer, right? But there is also a business in that doubt, just think about the response message for succesfull deliveries. Did they get it? In this case I was doubting if the mail I sent to Hotmail adresses over the past month actually even arrived.

So I started searching the web to find some answers, because I thought a small setting in Thunderbird was going to solve the issue. But it turned out to be something that wasn’t solvable with just the click of a mouse.

Check out this post by Daifne from the MozillaZine forums:

Problem:
Intermittently, can’t send messages to hotmail.

Solution:
Insert HTML formatting in message and vary message contents.

Factors:
It looks like a Baysian e-mail filter between Bell Sympatico and Hotmail is being used to automatically delete e-mail messages. They DO NOT show up inthe Junk E-mail folder on the hotmail account.

Baysian filters use a technology that weights a number of factors to
determine if a message will be sent. +1 represents likelyhood of
uccess. -1 represents likelyhood of failure. If you score low on too many
chategories, the e-mail will be deleted.

The discussion this post sparked on the MozillaZine forums of course took the form of an angry mob trying to burn down Bill Gates’s house: “This is only an issue when sending to Hotmail accounts and that is exactly what Microsoft is trying to get you to do here. Are you going to fall for their fraudulent business practices?” But where does the cause of incompatibility lie? With the sender or the receiver, or perhaps the signal itself? The willingness to make compatibility possible? Microsoft’s alleged monopoly position doesn’t speak for the company. But the ideal of free software on the other hand also forces expectations that can not be met on companies that employ thousands of people.

But back to the solution for my problem? The first sounds a bit strange, if the content of your message is varried enough it does get through. But if you just want to test your account with a small messsage, chances are big that it doesn’t come through.

Luckily I have a Hotmail/Windows Live account in Thunderbird and use the localhost/Hotmail SMTP account that is created by the Webmail extension to send all my email through. It works, but it is a work-around and not a shining example of compatibility. With thanks to this post from Ambiguity on the DI Forums Board. More info also on this page by Ian Gregory called The Black Hole Called Hotmail. Pictures from Wikipedia.

Also posted on newmw.wordpress.com

Molotov Alva

SubmarineChannel presents the first documentary, entirely shot online within Second Life:

Several documentaries have been made about Second Life, but now there’s a film that actually takes place insíde this popular virtual world. In the film ‘My Second Life’ the main character sets out on a journey and the viewer tags along.As more people are spending more time in virtual worlds – for entertainment, friendship, work – these worlds are becoming the field of work for documentary filmmakers.

In ‘My Second Life’, director Douglas Gayeton examines what it means to lead a virtual life, and in the process uncovers some of the mysteries that still exist about our contemporary day and age.

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Today Joseph DeLappe, Associate Professor of Art at the University of Nevada, Reno and the head of the Digital Media area and Chair of the Department of Art, gave us an overview of his work. One of his current projects is Dead-in-Iraq, a performance piece with a deceptively simple concept:

I enter the online US Army recruiting game, “America’s Army”, in order to manually type the name, age, service branch and date of death of each service person who has died to date in Iraq. The work is essentially a fleeting, online memorial to those military personnel who have been killed in this ongoing conflict. My actions are also intended as a cautionary gesture.

DeLappe says he is uneasy about calling this art, given the highly charged political context and the reaction such a description has generated so far, i.e. condescension and further anger from those who were already against it. To put it lightly, the symbolic insertion of dead U.S. soldiers into the army’s prize recruitment strategy tends to provoke – apparently the politics of war are unwanted in war’s virtual form. Delappe has opted to give his piece the qualifier ‘protest’.
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At the moment I am writing a paper for the tutorial “current themes in new media”. In this paper I am analyzing whether Fraps, a real-time video/ screen capture software program, is an appropriate tool to use to collect data for game research. In this paper it is my objective to see if new methods can be found in the field of game research that can replace old methods for data gathering in the humanities department.

As many game researchers have argued, for example Aarseth and Yee, that in the past games have been researched through various disciplines. Psychologists research if children behave aggressively in real life after playing a violent game and economists research the influence of ingame economies on real-life economies, etc.. Game studies are a very young discipline, so it needs its own methodologies, claims Espen Aarseth. Ian Bogost does a wonderful job in his book “Unit Operations. (A great review of this book can be found here). Bogost comes up with an excellent new way of researching games, by mixing computation, literary studies and philosophy.

I would like to step away from methodology and have a look at method. Since games are digital and interactive, other methods may be more suitable for data gathering where the interaction of a player with the selected game is being researched, than qualitative methods such as observation and interviews.

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spamming in the city

A while ago I found this flyer tied to my bike with a rubber band. First I was astonished, then it made me laugh. I have grown up in a small town in the Netherlands and of course quite often I have found flyers at the windscreen of my car, but this analog spamming phenomenon in Amsterdam was new to me. Most people in Amsterdam do not have a car, because it is impossible to park your car anywhere in the city. Therefore (small) companies have found new ways to reach their target group (in this case students and/ or people in their twenties, because the flyer is a advertisement for a party).

The trouble with science is that it wants to find the truth that is valid in all cases. These speakers, it can be argued, believe that idea is not only useless, but damaging. Context is king: every culture has it’s own interpretative framework, it’s own focus points. These should be respected. In short: it’s the “culture variable” that is missing from current network theory. With video

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Translation of ‘Mens en Computer’ (1979 – Beeld en Geluid Hilversum) item
The development from tangram to ruler to calculator all the way to the computer can be seen at the exhibition ‘Man and Computer’ in the Museum for Education in The Hague. Students of schools are familiarized with the workings of the electronic machinery which has become an essential part of modern life. The ‘chip’, an object that is getting a lot of attention lately, is also on display. The microcomputer can be built in a variety of machines and is able to significantly increase the the automatization of the industry. It is said that the chip will drastically change our lives and will cause unemployment to rise. In spite of this, the little device has as much possibilities as a room full of machinery.

At the exhibition children, aided by a large console, learn how the computer processes a program. On a small computer a spellchecker is demonstrated. The computer recalls every entered letter and lets the user know if the word has been spelled correctly. The young visitors can also practice with real computers. This way they learn the significance of input, processing and output of data. The output is often done with the use of a ‘regeldrukker’ (i.e. a printer, ed.). In a playful manner the use of computer in aeronautics is made clear. The children can reenact their own lunar landing. An erronous landing is noticed directly on the screen. The composite parts of a computer are shown systematically and the children are anxious to see the magnetic memory. Of course so-called printed circuit boards, on which the various computer components are put, are also on exhibition. And it is such a printed circuit board that can be seen in the classroom of this interesting ‘Man and Computer’ exhibition.

(cross posted on whateverbutton.com/blog)

Over the summer I wrote an essay called ‘Interactivity is Affectivity’ for the tutorial ‘Current themes in new media’. You may like to read the following teaser, or even click pdf for the pdf.

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Politics is always changing as society incorporates new technology for disseminating information and connecting people’ (6)

Extreme democracy is a political philosophy of the information era that puts people in charge of the entire political process. It suggests a deliberative process that places total confidence in the people, opening the policy-making to many centres of power through deeply networked coalitions that can be organized around local, national and international issues. (58 – 59). It’s clearly that the authors recognised a change in politics. Not only in the way people express their minds about certain issues but also in the way that political campaigning has changed over the past few years. According to Jon Lebkowsky and Mitch Ratcliffe blogging has become a popular form of online discourse because of its ability to contribute to the discussion of issues in the public sphere throughout the world. They provide a new approach to democratic expression uncontrollable by local authorities. (more…)

Joe Trippi – The Revolution Will Not Be Televised

Trippi was the campaign manager of Howard Dean, a Democratic candidate for the American presidency from the beginning of 2003 untill january 2004. In his book he writes about the campaign and the use of the internet, according to him the best instrument to make politics more democratic.

Trippi’s text is truly American. Now you may say that such a thing is logical because it is a truly American subject and I agree, however, what I am getting at is the emotional and patriotic way Trippi talks to his fellow Americans.

The Dean campaign was meant for all Americans but the way he talks about the Republicans can be called everything but tactful and objective. They are Trippi’s scapecoat about which he sometimes talks in negative one-liners.

In my opinion the political part of this book has been written by three different personalities of Trippi. The first wants to give an objective story about the campaign he was running. His second personality wants the Democrats to win the race of the presidential elections* and besides that to gain at least a moderatly positive view of the Democratic Party. the third person of Trippi, and least ‘in control’ of them all, I encountered while reading this book, was the one who tried to burn down all Republican thoughts. At times I detected a manner of political banter to match that of Micheal Moore in the way he tries to bring down the opposite party.

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reas_book
In a series of events organized around the theme information aesthetics, a collaborative effort between Mediamatic and TAG produced a Salon on Processing.
For those who are not familiar with this phenomenon: Processing is an open-source software platform created by Ben Fry and Casey Reas. What it basically comes down to is a platform for visual designers and artists that allows these users to easily access the (often) hazardous and complex world of programming. (because, and I quote Casey; ‘programming is not for geeks, engineers and guys only’). (more…)

RFID hackers together in hteir HQ - At picnic 07

RFID Hackers Camp kicks off at Westergasfabriek, the PICNIC 07 location. With a group of great hackers, designers and engineers the camp aims to bring together creativity, knowledge, and skills from various fields and disciplines to realize innovative and creative uses of RFID technology. Within only five days a number of projects will be created for the approximately 2000 PICNIC visitors carrying around RFID-tagged badges. The projects created will run throughout the conference at various places for people to play with the objects and the objects with them.

The uniformity of the projects lies in a few requirements that emerged form the first brainstorm. First of all, all projects make use of the available RFID tags. Secondly the projects should need no explanation to the audience and should give instant satisfaction. Intuitive and easy to use is an important aim of all projects, because the context is people walking around at the PICNIC conference. It’s a social thing. Thirdly, the projects are focused on social networking. It should support sociality, get people to connect and know each other. It uses and adds to the AnyMeta database, where visitors of PICNIC create a profile page forming the PICNIC network. There aren’t that many mandatory fields in the profile for visitors to fill in, but the database will be filled with new data that is generated during interaction with the projects and other visitors. Social networking becomes a blended physical and digital experience leading into new kinds of hybrid profiles and friendships.

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Today my RSS feed list provided me with an interesting link that directed me to the coverage of the latest Diesel fasion show. It is not that I am particularly interested in Diesel clothing, on the contrary, but I am interested in the new holographic techniques they have used during their fashion show in combination with displaying the new collection.

The technical part of the stunning 3D show was made by Clas Dyrholm and Peter Simonsen from Vizoo, a Danish company that develops and produces new media with “edge”. At the Vizoo website a lot of other project are mentioned and described. They call the free-floating holograms ‘advanced video design’ and several movies are available to show the truly stunning effects the technology can achieve. (more…)

BoingBoing: A Directory of Wonderful Things is a groupblog that provides a mix of Web humor, art, politics, gadgetry and unicorns (and plenty more). It is probably the only blog popular enough to receive its own backlash. I used to visit BoingBoing on a regular basis, nowadays it fills my feed reader.

BoingBoing started as one of a number of San Francisco based magazines (including Wired and Mondo 2000) that, over the years, have contributed to the public imagination of new media and their possible uses. Detailing its history may reveal insights, for example, into some of the continuities between Webs 1.0 (the virtual community) and 2.0 (the online social network). I am thinking of something along the lines of Fred Turner’s work in his book From Counterculture to Cyberculture (my review of which is here).

My analysis, though, is relatively hasty and qualitatively different: I look only to aspects of the blog’s form, its content and its makers, testing each for their specificity. This takes the form of three short studies, and assumes that readers are already somewhat familiar with the blog (for proper introduction, including some of the history, see the wikipedia article). It is by no means exhaustive, and is more a first step for me in learning how to do this kind of analysis on the Web. (more…)

This link
and here is another one, on the dutch Wikipedia

is part of a larger research assignment for the masters of media course in amsterdam, where new (and old) media are critically researched, viewed and responded on. Besides a theoretical approach, a very important part of this course is to also to ‘field research’; active generation and involvement in the new media landscape.

Currently, the ‘truth-value’ of wikipedia is researched. Where does knowlegde here come from, and who writes it? is it really the emergent ‘wisdom of the crowd’ or is it just a few nerds editing on everything? By creating semi-false, but true-linked wikipedia entries, one can find out how and how fast articles are checked, re-edited or discarded and, moreover, on what grounds and authority?
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Met het produceren van een Wikipedia entry kan je vele kanten op. Nu wist ik van het forum van mijn vroegere studentensportvereniging dat er over ‘ons’ nog geen pagina bestond. Al heb je dan een site op het internet, de vraag is of je wel bestaat als je afwezig bent op de alleswetende Wikipedia. Ik nam het zekere voor het onzekere en het bestaan van Saurus was in een wip zeker gesteld. (more…)

Last Friday, I attended Creative China, a partner event at Picnic 2007. One of the main topics of this seminar was the use of Internet versus government regulations and Internet restrictions in China. The Internet is by no means a tool for self-expression, if it was up to the Chinese government to decide, but in reality, Chinese users are vehemently looking for ways to express themselves, to challenge authority and as a way to find freedom within a restricted space.
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Within minutes after publishing the entry was removed from Wikipedia. Apparently copyrights had been violated.

(Dutch) Het is niet toegestaan teksten van andere websites te kopiëren. Wikipedia kan hierdoor in de problemen komen, zie ook Wikipedia:Auteursrechtenschending. Uw artikel Gegevens lichaam wordt daarom verwijderd van Wikipedia.
Groet, Tûkkã 29 sep 2007 11:59 (CEST) (deletion-log of Wikipedia)

I have later resolved this issue by refering ostentatiously to myself. Tûkkã (the moderator) issued that, according to Google, the wiki-entry had strong similarity with a bachelor thesis. ArnaudH also made a reference to the location of my bachelor thesis… So, is Google a strong authority or was it just the preferential search-engine of the moderator? Either way, to my opinion, the most interesting finding was the strong presence of ArnaudH. He was also very much involved in moderating a different entry of my colleague student. Is this just a coincidence or is the Dutch Wikipedia ruled by a regime of only few fanatics?

Ruschmeyer @ Video Vortex

German video maker Simon Ruschmeyer explores the borderline areas between traditional audiovisual narration and the new possibilities given by interactivity and networked communication. He explores this interface between classical moving media (film/video) and new interactive forms (web/media art) both in theory and in practice. Ruschmeyer has realized many video projects and has recently finished his paper “The moving Web – Forms and Functions of Moving Images on the Web.” At Video Vortex Ruschmeyer talks about The Artist Moving (through) the Web – New Forms of Artist Production and Distribution on the Web. The two topics he addresses are moving web video characteristics and the artist 2.0. In relation to the subtitle of this conference, Responses to YouTube, Ruschmeyer addresses the significance of YouTube by focusing on the artist.

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Friday evening at Video Vortex in Brussels, Ana Kronschnabl and Tomas Rawlings showed “a selection of exceptional, witty and provoking Internet videos, compiled for the occassion by international and local guests”, which can be seen here. Most of us had already seen those videos and in class we wondered why they only showed the ‘most popular’ movies – those that had already become a meme. Especially because on the conference the speakers talked a lot about the re-use and re-mixability of existing content. The website 53 o’s for instance, is a website that explores this remixing. 100 meter marquee is my favorite.

stumble upon toolbar
This tool makes a selection based on the categories you have selected. First, you have to register and install the toolbar, then you will be able to ‘stumble upon’ a collection of new inspirational sites.

Stumble upon is similar to Google’s ‘I feel lucky’ search, but it searches randomly in a pool of selected themes. This pool is replenished by the users of Stumbleupon, who have rated (like / dislike) websites they came across. It’s like zapping through the internet…

For now, I stumbled upon the following sites, which are now part of my pool of favourite websites.

http://www.iconfinder.net/index.php?q=internet
http://www.findsounds.com/
http://yugop.com/index.asp
http://www.sloganizer.net/en/
http://www.albinoblacksheep.com/flash/drum
http://www.typorganism.com/asciiomatic/

second life logo
Of course, we all know Second life, any many writings already exist. Mostly on how incredible and promising this open-source-collaborative online community-building actually is.
To see in what ways these terms hold any value nowadays, I logged into Second Life after a long, long time. Shocking experience…

Instead of the usual whatever-take on these ‘do you agree’ buttons, I actually started to read it, because obviously, Second Life is not your free-roam-around 3d chat-room anymore. Somebody introduced some rules.
As Christoph Spehr notes, in current societies, especially within capitalism, there are always certain parties that create the rules of the kitchen and, since it is in their power, they will uphold this rules by any means (since it is the reliance on these rules that keeps them in the drivers seat).

kitchen
In the kitchen of Second Life, I came across the following rules:
more rules…

In the three guiding steps by Christoph Spehr, the first one already conflicts with the kitchen rules:

There are three aspects that have to be taken into account if you want to build a free cooperation. The first is that all rules in this cooperation can be questioned by everybody, there are no holy rules that people cannot question or reject or bargain and negotiate about .

So, in this digital utopia of society-creating, I cannot have a discourse about the rules? I found this quite a disappointment; while having this great opportunity to learn about human-society processes, the way to cooperative knowledge is shut. Why?
no entry
Because even utopias have back doors and secret agendas. In this case the picture shows a no-entry zone.

It’s very important that the concept of free cooperation does not dictate special ways of structuring societies or any other levels of the social

and

You also have to develop forms of getting independent and forms of articulation, critical articulation, of reclaiming public space.

Where is the reclaiming of public space in Second Life? Why are (capitalist) rules of kitchen not under attack? I guess this is due to the fact that this public space has no value but economic. Its not about social capital, its about nihilistic (ab)use of this digital space, turning it into the same everyday as analogue life (except for the tele-porting, that is).

Although this all seems rather disappointing and the LindenLab policy seems rather patronizing, of course some of these standards were needed to create possibilities for social interaction and (hopefully) some collaborative work, an yes, the chatting is fun (for half an hour) and the interface does allow you to respond to social actions very adequately. I would have liked it better though if the sets of rules and limitations was created through and/ or by the citizens of second life, not by an institutional ‘outside’.
To finish with one more (very nice) quote by Spehr:

Everything that people do together is a kind of cooperation because they share work and they use the work and the experience and the bodily existence of others – also historical and direct and indirect ways. And though there are two extremes, free cooperations and forced cooperations, most of what we know in most societies is forced cooperation.

On October 1st Geert Lovink posted a previous blogpost about the spinplant on the Nettime mailinglist. This was the beginning of what turned out to become a sprawling discussion. This is a summary of the original post, the discussion and the remaining questions.

Wikipedia’s ‘alertness’ was tested by posting an article about a fantasy-plant, the spinplant. The article was removed in less than two hours, which means that the system is working pretty well when it comes to removing fake articles. But the article was removed because the Wikipedia editor in question couldn’t find anything about the spinplant using Google. The question posed was whether Google was being given too much authority. Jos Horikx corrected the question: it should be whether a research of hits via Google is enough to judge the truth of an article on Wikipedia. He argued that an article on Wikipedia should, as a rule, be supported by its own resources in the first place. Patrice Riemens agreed with him, encouraging the use of Wikipedia and Google as useful instruments, but not to see them as solid fundaments for knowledge.

More reactions inspired Hendrik-Jan Grievink to write down his take on knowledge and its increasing fragmentation through the use of Wikipedia and Google. He also mentions the distinction between a literary culture and a culture of images. Grievink says that in a culture shaped by images, we have to search for knowledge whereas in a culture dominated by the written word one must ask for knowledge. Andreas Jabobs reacted to this statement, saying that knowledge and images are not comparable. He argued that knowledge no longer gets ‘stored’ in human memory. Active knowledge is lost due to the increased use of images as a collection of knowledge. But Grievink responds that he does not equate knowledge and image, he only points at the fact that images are taken more and more as bearers of knowledge.

Theo Ploeg wonders whether Jacobs sees a difference between contact with reality via language on the one hand and image on the other. After this he continues with the connection between the existence of things and persons and their presence on the www.

As a reaction to this whole discussion the first real spinplant is born on the web. Elout made a spinplant in Sculptypaint, an opensource 3Dmodel creation tool. These models can be imported to for example Secondlife.

And Grievink reacts with a dictionary-discription of the spinplant [in Dutch]:

spin·plant (de ~)
1 fictieve plantensoort, ontdekt door Laura van der Vlies
2 neologisme dat nog wacht op indexering door GoogleNu maar water geven en wachten tot het woord “spinplant” uitgroeit tot een volwaardige internet meme, wellicht dat zij dan over enige tijd tot het Google-lexicon behoort. En dan komt het met de spinplant in Wikipedia ook wel goed! Heeft Laura via een omweg toch nog een bevredigend resultaat van haar experiment. Kan ze haar volgende onderzoek mee starten. Dat vereist wel wat medewerking van ons: een blogje hier, een onderzoekje daar, lezinkje zo, filmpje zus. Zo doen we dat: kennisproductie in de mediasfeer. Overigens, wanneer we deze status bereiken met dit virtuele stukje flora dan is de spinplant uiteraard geen spinplant meer, maar een officieel erkend woord der Nederlandse Taal. Wie was Van Dale ook alweer? Dat zal nog wel even duren, tot die tijd blijft de spinplant gewoon een spinplant!

De Spinplant is dood, leve de spinplant!

The discussion continued when one of the Masters of Media contributers, Michael Stevenson, reacted with a blogpost titled ‘Making the spinplant relevant: more from Friedrich Nietzsche‘. With this post he tried, with some help from Nietzsche, to change the terms of the debate, (jokingly?) asking whether truth is really ‘prior’ to relevance at all. He has asked readers to help make the spinplant more relevant by linking to the non-existing Spinplant article on Wikipedia [http://nl.wikipedia.org/wiki/Spinplant] and to two pages that were made to make the spinplant visible on the World Wide Web.

This post brought up more discussion, but also some confusion. Readers of the blogpost thought the aim was to put the spinplant back on Wikipedia again. But that isn’t the case. It is only to show the relationship between web-truth and relevance.

In any case, the story about the spinplant is not over yet.

As a new media student I always find it interesting to look at different social and cultural fields and environments in witch new media applications are being used. This weeks assignment in our Masters of Media class was to describe a personal situation in which cooperation between different actors was a key element. This social dynamic could occur both online or offline. I chose to write about my football team. A group of guys that play together every week, hoping to score a good result. The football team makes an interesting case because in the last year a lot of communication tools around the team changed and the influence of new media applications is appearing quickly. This makes my football team a good example of a social event that formerly only took place in an offline environment but is more and more starting to use tools from an online environment to function.
future soccer
The first example of a situation in which a new media application is handling a solution for a problem occurring in our football team is apparent when looking at the planning of our team weekend. Every year, me and the rest of the boys come together for a weekend of extensive physical training in a bungalow park somewhere in the ‘hoge veluwe’. Because of our busy schedules it is always hard to pick a date for this (within the team) immense popular event. Because everybody wants to come and we don’t want to let down anybody it is near to impossible to pick a date for the weekend.
Because the organisers of the weekend have to take in account a lot of different peoples agendas its impossible to not disappoint at least one or two of the players. The last couple of years the team mates that organised the weekend did a lot off talking, calling, mailing and hustling around to set a date for the weekend. Because most of the players feel a huge social commitment to the team and the all-for-one spirit within the team is really high nobody wants to miss this event.

This year Wibi (one of the players from our team that resembles famous Dutch piano player Wibi Suryadi) suggested to use the online date planner datumprikker.nl. With this tool it would be easy to pick a date for the weekend. Every team member has to fill out a list with available dates and pick the date(s) that would suit him best. In doing so the tool in its turn forms a list of dates that are most suitable for the team. This is the easiest and quickest way to pick a date for the event that is convenient for the largest possible group of players. Within 5 minutes a list is created that works democratically and seems fair to all the players. This lists saved us a lot of heated discussions in the dressing room.

The second problem that occurred within the team and which is solved with the help of a internet tool is the registration of absent players. Every weekend there are some people within the team that have responsibilities elsewhere. Reasons for absence can vary from celebrating your stepmothers 46th birthday to having planned a day at ‘ponnypark slagharen’ with the family and everything in between. Because our team for a long time didn’t have a natural leader players would just call other players randomly to make notice of their absence. This lead to a large ineffective web of miscommunication and misunderstanding around the question witch players will be available on Saturday. Although there are a lot of friends and supporters that don’t mind filling in an empty spot in the team every now and then the last season it did occur once that there where only 10 players on the pitch.

The ingenious Wibi solved this problem by registering the team to the internet site teamers.nl. This site is an easy to use web application that links different members of a group. It is designed especially for sport teams and serves as a planning schedule. Before each new game we get a notice that the game is added to the system and we’re supposed to fill out if we will be playing, not playing or just visiting. In this way every team member is well informed about the amount of players that are going to be there.

Next to these two applications the team also has its own hyve on hyves.nl. Where the team members can leave their ‘krabbels’ concerning the game or just joke around a little bit. Within the last two years our team transformed from a strictly offline engagement to a multiple accessible offline environment. The web tools used serve as a easy to use environment to solve the problems occurring both on and off the pitch.
Because of these new tools you are insured to never walk alone…
football with the boys 2.0