I remember…: Telling stories about in-game experiences

On: June 7, 2007
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About Twan Eikelenboom
One of the first Masters of Media to crawl upon this blog (2006/2007)! Still following (and at times contributing) to this great project. Working at Dutch sectorinstitute for e-culture Virtueel Platform. Special interest in stories resulting from new media product use (think: sat nav gone wrong) and independent gaming. Also blogging at http://newmw.wordpress.com

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zeldaAs I was playing Zelda: A Link to the Past today on my SNES emulator, something struck me: I had an in-game deja-vu. A feeling as if I had been there before. My mind quickly tried to scan all the options and I found out that I have really vivid memories of various computer games. These experiences are basically stories I could tell to my friends and family at a party. As cognitive psychologist Jerome Bruner mentioned in his interesting essay Life as Narrative: all our experiences are in some way structured as narratives, and we remember and learn from these narratives in the future.

What would be an interesting idea is to gather stories from people who have been playing games. How do people tell about games? Often when we hear stories -or when I hear myself talking to others about in game events- I almost feel alienated from the world around me. The surreal words echoing in my head and making me realize the sometimes bizarre situations as I’m telling the story. Let me give it a try here about an experience I had in playing Zelda. This is not a walkthrough or anything like that. It’s just what I’ve been doing this morning from the top of my head.

‘Some old guy I finally found told me to get a pendant in a region east from the big lake. I came across many green and blue soldiers, especially the guys with the arrows were pretty difficult to defeat. I had a lot of trouble finding the entrance, but after roaming around Kakariko village and the mountains in the south, I found out by accident that I had to go through a very narrow, almost hidden, path. Then I came to a desert with some creepy crawlers, appearing and disappearing. I almost died there, but luckily I found a fairy that healed my just in time. After that I went to the desert castle to find the first of the three amulets.’

zldEtcetera. I could probably go on for hours and the memories are quite clear and vivid. I clearly remember some gameworlds like my own neighbourhood: Gothic I & II, Zelda, Splinter Cell, Chrono Trigger, Diablo, Baldur’s Gate and of course Morrowind. Because what got my thoughts started on this topic is a forum thread on stories from Morrowind. Although I don’t know any of these people, I know what experiences they are talking about. Their goals were the same but their memories are so different. What would a psychogeographic approach to computergames look like? Just pointlessly wandering around in Morrowind, not to reach any goals but to create stories of wandering around.

I know there are already quite some theories on game experiences, but what really caught my attention and interest were the stories told about games as if they are a part of the gamers’ daily life. So, what did you do today in the virtual?

Crossblogged on newmw.wordpress.com

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