Contest on governance in virtual worlds

On: December 10, 2007
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About David Nieborg


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http://www.gamespace.nl    

Traditionally governments are lagging behind when it comes to picking up on new media technologies. The recent discussions on banning violent video games (i.e. Manhunt 2) are just one of the many examples of the media illiteracy of our beloved members of parliament. That’s why a contest by the (Dutch) Ministry of Internal Affairs on the challenges of governance in a virtual world deserves some attention here.


Sadly the contest description is all in Dutch, but that should stop nobody stop from entering in it. The challenge is to write up a 1500 word essay which discusses an innovative governmental service within a virtual world, such as Second Life. Voting through virtual worlds, prototyping new infrastructure, there must be some better ideas out there. For all you web 2.0’sters, there’s even a Youtube movie.

4 Responses to “Contest on governance in virtual worlds”
  • December 12, 2007 at 1:31 am

    Voice over of the Youtube movie:

    ‘…de gebruiker maakt daar zelf de content, meestal van hoge kwaliteit.’

    In English:

    ‘Most user generated content is high quality.’

    I beg to differ!

  • December 12, 2007 at 4:30 pm

    is toch hetzelfde? alleen iets beknopter

  • December 12, 2007 at 6:10 pm

    I meant it with respect to the content. I don’t think most of the user generated content is high quality at all, on the contrary; 99% of it is user generated crap.

  • December 13, 2007 at 7:36 pm

    Well, there are some really nice projects in SL.

    I agree with your point Pieter-Paul (all the more reasond to participate in this contest ;) – although 99% is a bit high. I would say over 50%.

    I mean even if you do not like all the erotic stuff, there’s some effort/creativity involved.

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