From compression artifact to filter

On: February 19, 2009
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About Rosa Menkman
I like to take photos, make movies and read about new media and art. Last year I graduated on internet art (wrote my master thesis on the internet collective Jodi). Now I am in the Research Master media studies. My blog my Flickr my Del.icio.us my Blip.tv

Website
http://rosa-menkman.blogspot.com    

An archeology of a compression filter.
A couple of months ago I was approached by a company that asked me for my knowledge on glitch and compression artifacts. They were especially interested in recreating bleeding pixels. I recognized their ideas in the work of Sven Konig and send them to his website (on which in 2005 already, Sven published a script that can be used to create such artifacts
). Later the company send me an email that said they unfortunately cancelled their project.
I made my own video though, and send it to Goto80, but in the end we also decided it seemed boring to just reuse a technique developed by somebody else – because it feels no longer as an experiment.
I kept track of the bleeding pixel effect and noticed its growing popularity, especially over the last few weeks. This lead me to write a small archeology of this particular compression artifact.

The bleeding pixel effect (or datamoshing) is located in a realm where compression artifacts and glitch artifacts intertwine. The artifacts caused by compression are stable, although unpredictable. Therefore, technically, they are not a glitch because the method is reproducible. They are however often perceived as a glitch (an error). The bleeding effect relies on deleting the information within one frame per 25 (more or less, depending on the frame rate) in a divx or xvid video.
I think the most interesting thing about using this effect is that it shows the materiality of digital film by translating the grain of the celloid into the digital pixel.
Here is a timeline. I know there are more works out there, but these works seem (for different reasons) more important or referenced too.


Sven Konig.
aPpRoPiRaTe!, 2005
Online distributed software script made to appropriate complete video files found in file sharing networks with minimal effort.

In 2007 Sven and Bitnik collaborative project Download Finished saw the light of day. Download Finished is a website that “transforms and re-publishes films from p2p networks and online archives. in Downloaf Finished, found footage becomes the rough material for the transformation machine, which translates the underlying data structure of the films onto the surface of the screen. the original images dissolve into pixels, thus making the hidden data structure visible. through Download Finished, file sharers become authors by re-interpreting their most beloved films.”


Takeshi Murata
Monster Movie, 2005
Single channel digital video on DVD 4 minutes;
sound by Plate Tectonics


Paul B. Davis
(collaboration with Jacob Ciocci/PAPER RAD)
“Compression Study #2”, 2007
DVD projection (edition of 7), also on Youtube


David OReilly
Compression Reel, 2008
Vimeo Video


Data Mosher
Chairlift – “Evident Utensil” Music Video, 2009
Vimeo Video


Nabil Elderkin
KANYE WEST “Welcome To Heartbreak”, 2009
Vimeo Video

Since the release of the last three videos (by O’reilly, Chairlift and Kanye), there has been a lot of back-and-forth comment-talk on who was the first to use this effect. The Kanye video will not even be released because “there is another video out there using the same effect”. Even so, most of the video makes seem to be quite nice to me and didn’t get me tired of the effect yet.

Rosa Menkman
Abandoned compression video project, 2009
Made with the help of Download Finished

I think it is only a matter of time before we will see that this artifact is developped into an browser script, like we have seen with much praised image-glitch plugins and browsers like glitchbrowser (2005/2008) developed by dimitre, ant scott, iman moradi.
Then this enchanting artifact will be changed into just another default preset or cultivation.

2 Responses to “From compression artifact to filter”
  • February 19, 2009 at 7:12 pm

    Awesome! I like your style and your work! I remember trying to scrutinize Aphex Twin and his Coagula experiment. The remix of sound and images coexisting in a single *.wav file. And a spectrograph to extract the image (glitches) of his face. A phenomenon I would call ‘latent remixability’. Anyway, I am experience glitches / artifacts right now as I trying to play ‘F.E.A.R. two’ with my crappy graphics card. That too is a totally different gaming experience, which in the future could possibly be ‘another default preset’.

  • February 19, 2009 at 7:18 pm

    Ah, good.
    if you like this, you should also check out a vimeo group I started:
    http://vimeo.com/groups/artifacts
    And about F.E.A.R.: http://igetyourfail.blogspot.com/ is a great blog.
    Another couple of works that I really like but didnt index (due to lack of info) are by Antoine Catala and Cosmosabravo

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