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It’s a Small World – Oculus’ Quest 2 Redefine Distance

It’s a Small World – Oculus’ Quest 2 Redefine Distance

Oculus Quest 2, Facebook’s latest wireless Virtual Reality (VR) headset, was released in September 2020. Similar to its predecessor Oculus Quest, the gadget has been largely used for gaming, however this is not where the possibilities end. According to...
VR as a Tool to Prevent Sexual Offenses

VR as a Tool to Prevent Sexual Offenses

According to an article by Refinery29, 81 percent of women and 43 percent of men report having experienced some form of sexual assault or harassment in their lifetimes (Ohikuare). With 2017 being the year of trailblazing campaigns such as...
Mission Control: The changing boundaries of control and ownership in the world’s biggest crowd funding success.

Mission Control: The changing boundaries of control and ownership in the world’s biggest crowd funding success.

The latest controversy surrounding the in development game Star Citizen, struck me as illustrative of the pitfalls and complexities of new forms of financing, and how they manifest the sunk cost fallacy in new, unexpected ways. It isn’t just...
The new Xbox adaptive controller, another step towards digital inclusion?

The new Xbox adaptive controller, another step towards digital inclusion?

It is not easy for some players to enjoy the virtual experience of video games. Microsoft noticed the issue and, to break down the barriers faced by people with disabilities, the multinational technology company just launched a couple weeks...

The VR Cinema is the latest attraction to claim a space in Amsterdam’s entertainment landscape. It is the first of its kind in the world, and offers an experience reminiscent of the first movie houses. Unfortunately, that means offering...
Mobile Apps as a New Level of Reality

Mobile Apps as a New Level of Reality

“New Media”. This collocation is used so often nowadays (and not just by researchers or practitioners, but by journalists, self-proclaimed experts and general populace) that it takes a conscious effort to take a step back and ask “What’s new...
A New Kind of Pop-up Book

A New Kind of Pop-up Book

Early pop-up books are made out of pure paper. Each time the kid opens a page, an architectural piece of art jumps out of the book. In 2014, it looks much different. Bridging Book established a new mixed-media book for children and presents...
The Internet as a Culture of Equality and Opportunity

The Internet as a Culture of Equality and Opportunity

The digital revolution not only introduced new means of economics and power, but also introduced radical changes in the social aspects of life, acting as a catalyst for the emerging virtual world. We no longer can imagine our lives...
IT IS NOT JUST A GAME

IT IS NOT JUST A GAME

It was not far ago when in order for you to have a video game experience you had to purchase a game package which included a DVD and instructions. Nowadays, with the evolution of the internet, games are bought...
Getting real

Getting real

“We have lived through more than half a century of being constantly told that the future of food was artificial, the future of books, newspapers, medicine and school was virtual. And that we would soon deal entirely with computerized teachers...
Augmented reality: the first steps to a society of control?

Augmented reality: the first steps to a society of control?

Layla van Daalen, Chris Hoogeveen, Hanneke Mertens Every aspect of the world has an extra layer of information. It may not always be obvious, but these extra layers are most certainly present. Marc Tuters and Kazys Varnelis describe these...

The human race towards immortality or stupidity.

The idea of immortality plays a significant role in the human life. Within every generation, and within every culture this is an issue. The Chinese incorporate this with Ba Xian, the eight immortals. Within he Indian Mythology there is...
World of Tweetcraft?

World of Tweetcraft?

The emergence of MMO gaming and virtual reality, especially the largest artificial worlds such as Azeroth in World of Warcraft, gave us a new way of socializing with people from around the globe. Twitter is one of the...

Botting, Plotting and Multiboxing

A short entry on people botting, people plotting, bots multiboxing, and virtual goods adverts in games. Includes a MOVIE!
Advantages of having a ‘Second Life’ – a short essay on how MMO Games may change the World

Advantages of having a ‘Second Life’ – a short essay on how MMO Games may change the World

What are MMO games? Massively Multiplayer Online games are a fresh genre to the gaming industry, as all of them require a strong and stable Internet connection. This particular branch of gaming is becoming more and more popular due...
Harvest your crops, feed your dog, serve the dishes… socialize!

Harvest your crops, feed your dog, serve the dishes… socialize!

Let me get this straight. I don't have a pet. I never felt like growing pumkins. My cooking skills are below average. Does that make me socially "incompatible" with the millions of people playing Pet Society, Farmville, Cafe World...
Notion Motion: a virtual existence

Notion Motion: a virtual existence

Darkness has fallen over the Bodon Chambers. Only slim light shimmers over a pool of water onto a massive wall, creating a Virtual Space of light and movement. The Icelandic artist Olafur Eliasson created Notion Motion: a visualization of...
Pifworld: an Engaging Graphical Donating Platform

Pifworld: an Engaging Graphical Donating Platform

A friend of mine informed me about an interesting service that was recently launched: Pifworld. It is basically a Google Earth/SNS – mash-up that facilitates global crowd funding. It allows individuals and communities to support specific projects in a fun...
When virtual life mixes with real life

When virtual life mixes with real life

Sherry Turkle talks in ‘Video Games and Computer Holding Power’ (1984) about Jimmy, a fourteen year old. Jimmy isn’t gaming (with the game Space Invaders) and thinking of winning and losing. He wants to see how long he can...

Contest on governance in virtual worlds

Traditionally governments are lagging behind when it comes to picking up on new media technologies. The recent discussions on banning violent video games (i.e. Manhunt 2) are just one of the many examples of the media illiteracy of our...
Obey the HABBO way and you’re OK

Obey the HABBO way and you’re OK

In ‘the declaration of independence of cyberspace’ John Perry Barlow spread a utopian view on the internet in witch users will create their own rules and laws without restrictions or political interference. In this post I will compare this...