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Mission Control: The changing boundaries of control and ownership in the world’s biggest crowd funding success.

Mission Control: The changing boundaries of control and ownership in the world’s biggest crowd funding success.

The latest controversy surrounding the in development game Star Citizen, struck me as illustrative of the pitfalls and complexities of new forms of financing, and how they manifest the sunk cost fallacy in new, unexpected ways. It isn’t just...
The new Xbox adaptive controller, another step towards digital inclusion?

The new Xbox adaptive controller, another step towards digital inclusion?

It is not easy for some players to enjoy the virtual experience of video games. Microsoft noticed the issue and, to break down the barriers faced by people with disabilities, the multinational technology company just launched a couple weeks...
ArtPassport: How Virtual Reality Technology is Shaping Our Cultural Experiences

ArtPassport: How Virtual Reality Technology is Shaping Our Cultural Experiences

  One of the most influential figures of our time, Apple co-founder Steve Jobs once said, “Innovation distinguishes between a leader and a follower.” On the contrary, writer Evgeny Morozov believes that “Celebrating innovation for its own sake is...

The VR Cinema is the latest attraction to claim a space in Amsterdam’s entertainment landscape. It is the first of its kind in the world, and offers an experience reminiscent of the first movie houses. Unfortunately, that means offering...
Video Games: Ethical Issues faced by Producers and Consumers

Video Games: Ethical Issues faced by Producers and Consumers

Video games have been facing various scrutiny over the years in which certain ethical issues are questioned over the production and reception of the media product. Grand Theft Auto V and its previous sequels, has faced scrutiny over the...
Remediation in Grand Theft Auto

Remediation in Grand Theft Auto

Remediation is definitely one of those well-known concepts that new media scholars can discuss about for hours. According to Bolter and Grusin, remediation is the representation of ‘old’ media in new media. Characteristics of television and radio, for instance,...
From Coin to Movie Ticket: the changed currency in the gaming industry

From Coin to Movie Ticket: the changed currency in the gaming industry

Amazing voice-acting,  a great and mature storyline, emotional depth and solid directing while keeping the action tense and gripping. Judging from this praise above many would be inclined to say the subject matter here is a big budget Hollywood...
Hey Zuckerberg! You’re late!

Hey Zuckerberg! You’re late!

One particular phenomenon I’ve always been very interested in is Virtual Reality (VR); a technology created in the 90s that places the user in an artificial environment generated by a computer. The goal of VR is to create a...
Forgotten Realms: Revisiting the Classics

Forgotten Realms: Revisiting the Classics

The revisiting of favourite films and novels is a common practice, in fact for many, the notion of ‘re-reading the classics’ can be even more enjoyable and enlightening than their initial interpretation. Yet for gaming, which has always and...

Gaming can save the world – A gamer’s perspective (interview)

Could it? I may have exaggerated Jane McGonigal’s thoughts on gaming’s potential possibilities, but her optimism and enthusiasm may well agree with the title. McGonigal talks of gaming’s collaborative potential, that if harnessed correctly, could lead to better and...
The virtuality debate

The virtuality debate

Media mention the term frequently: virtual. Think of virtual worlds (Second Life), gaming environments (World of Warcraft) or simply social network sites (Facebook). Those are places that don’t exist in a physical, touchable form, except from the hosting servers....
MMORP-FPS

MMORP-FPS

Introduction In Money for Nothing, Steven Shaviro claimed that the virtual life is getting more and more intertwined with the real life, focusing a lot on its economic aspect (Shaviro, 2007). He discusses the book “Play Money” by Julian...
John Doe is addicted to Twitter

John Doe is addicted to Twitter

From ambient awareness to addiction to the virtual world of tomorrow When your social life is only one Tweet away “What are you doing?” or in more recent words “What is happening?” is a question that can be answered...
World of Tweetcraft?

World of Tweetcraft?

The emergence of MMO gaming and virtual reality, especially the largest artificial worlds such as Azeroth in World of Warcraft, gave us a new way of socializing with people from around the globe. Twitter is one of the...

Botting, Plotting and Multiboxing

A short entry on people botting, people plotting, bots multiboxing, and virtual goods adverts in games. Includes a MOVIE!
Virtually Yours! The Meteoric Rise of Virtual Game Goods

Virtually Yours! The Meteoric Rise of Virtual Game Goods

In the space of just over a decade, virtual game goods have gone from being a black market cottage industry to an extremely successful business model for gaming and social networking virtual goods industries. This evolution, caused by player...
Advantages of having a ‘Second Life’ – a short essay on how MMO Games may change the World

Advantages of having a ‘Second Life’ – a short essay on how MMO Games may change the World

What are MMO games? Massively Multiplayer Online games are a fresh genre to the gaming industry, as all of them require a strong and stable Internet connection. This particular branch of gaming is becoming more and more popular due...
Gaming:  The interpassive interplay between user and environment

Gaming: The interpassive interplay between user and environment

The interplay between the user and the game is tended to be thought as of being an active and interactive one. But how accurate is this conception? Through the work of Slavoj Žižek I will argue that there are deeper...
When virtual life mixes with real life

When virtual life mixes with real life

Sherry Turkle talks in ‘Video Games and Computer Holding Power’ (1984) about Jimmy, a fourteen year old. Jimmy isn’t gaming (with the game Space Invaders) and thinking of winning and losing. He wants to see how long he can...

Contest on governance in virtual worlds

Traditionally governments are lagging behind when it comes to picking up on new media technologies. The recent discussions on banning violent video games (i.e. Manhunt 2) are just one of the many examples of the media illiteracy of our...
Entering a virtual world inside Facebook

Entering a virtual world inside Facebook

A couple of weeks ago I bumped into an interesting short post on the Seeriously blog. It was a post about a new Facebook application by Activeworlds (AW) and yesterday I decided to give it a closer look by...