Filter posts by:
A Digital Army in a Multidimensional Infowar: the QAnon hyperconspiracy, platform tribalism and beyond the reality principle

A Digital Army in a Multidimensional Infowar: the QAnon hyperconspiracy, platform tribalism and beyond the reality principle

Nothing is true, everything is possible Nothing is possible, everything is true. Using the technogenesis of QAnon as case study, we introduce hyperconspiracy as emergent and distributed new media object.

The Art of War in the Digital Age of Representation

An essay for New Media Theories which discusses some ideas considering the War Video game and its specific attributes along theories of militarization, ludification of culture and the megaspactacle.

Empire forces in contemporary videogames, hyperbole or justified concern?

In a discussion between the Paris-based culture theorist Paul Virilio and Jérôme Sans titled ‘The game of love and chance’, Virilio questions what kind of form virtuality has currently taken on nowadays: The imminent home installation of domestic simulators...

WAR GAMES

In the movie War Games (1983) Matthew Broderick wanted to hack a new computer game, in the process he accidently hacked the actual American defensive system. He engaged in global thermonuclear war in the process. While he’s playing a game the...