Tag Archives: collaboration

Fleet Commander Neusa talks about EVE Online

In her 2010 TED speech Jane McGonigal states that on average we invest 3 billion hours weekly playing online games. Also, Nick Yee (2006, 70) estimates that the MMORPG player spends on average 22 hours a week playing the game. Considering that this player has an average of 26, it can be argued that they have…

Gaming can save the world – A gamer’s perspective (interview)

Could it? I may have exaggerated Jane McGonigal’s thoughts on gaming’s potential possibilities, but her optimism and enthusiasm may well agree with the title.

McGonigal talks of gaming’s collaborative potential, that if harnessed correctly, could lead to better and more productive problem solving capabilities. In her earlier works she specifically discusses gaming’s immersive dynamics and how they…

Book Review: Crowdsourcing, How the Power of the Crowd is Driving the Future of Business by Jeff Howe.

What do YouTube, Wikipedia, IMDB, Tripadvisor, Linux, iStockphoto and Firefox all have in common? They exist through the collective efforts of millions of ordinary users like you and me. The strategy behind the success of these websites is crowdsourcing: “the act of taking a job traditionally performed by employees and outsourcing it to an undefined, generally large…

A “lazy” Wikipedia. An active community. An interesting story: Following the campaign for the development of the Greek-language Wikipedia, Part I

In the first 10 years of its existence, Wikipedia, this unusual “experiment” as it used to be called, has evolved into the world’s greatest reference source. Far more than that however, Wikipedia’s most surprising achievement is that it turned the creation of an encyclopedia, previously perceived as a boring, elite-only process, into an exciting experience;…

Why Twitter can be the Next Big Thing in Scientific Collaboration

Introduction

Imagine yourself in the following situation: You, a scientist pur sang, are busy researching and analyzing A and you are having doubts about the values in the model, suspecting a technical error. Without hesitation, you compose a tweet describing the research and the problem, attach a photo made of the model, add a hashtag (e.g. #science or #labhelp) and…

Visualizing Scientific Research Collaboration: A Review of the Beauchesne-Map

Introduction

In recent years there has been an increase in interest for international scientific collaboration (Luukkonen, 1993, Ponds, 2008), but the phenomenon is anything but recent: the first signs of it where seen in the nineteenth century (Luukkonen, 1993: 1).

According to Roderik Ponds we can define ’scientific research collaboration’ as an collaborative arrangement between organizations [or institutions] on the…

Live blogging @ Picnic10

Today i’m present at Picnic’10 and i’m really excited to be here. I will be live blogging today via the ‘Masters of Media’ blog and also on my personal Twitter. Don’t hesitate to ask if there are any questions about PICNIC10.

Right now i’m in the seminar ‘The European Street Challenge‘, it’s about making a difference, especially through creative thinking:

A European Digital Design – Myth or Reality? A collaboration between the Futur en Seine, PICNIC, French and Dutch Designers, and the Paris and Amsterdam municipalities. Can European creatives design digital solutions across European cultures? A Parisian company can create and design a distinctive and expressive product for Paris. Can it do the same for Amsterdam?

Book Review: “Abstract Hacktivism” by Otto von Busch and Karl Palmås

Every social or cultural change in which we view the world is debatable. Everyone has his or her own opinions on how the world is perceived and which parts are important in that. That is fine, that is interesting, that is what – in the end – makes us all human: We perceive things through our own eyes and we try to make sense of it all and convince other of our ways of thinking. Sometimes people try to write down the things they observe and publish them: Abstract Hacktivism is an example of this.

The Wilderness Downtown: When New Media and Music Reinforce Each Other

Musicians are struggling, as they have always been. It seems to have to be part of the deal in one way or another. In the past decade or so however, things have gotten increasingly difficult for artists as the music industry has found itself confronted with fast declining record sales and an even faster growing competitor in the form

Collective writing: How literature is changed by the new medium

There are many variants of social networking sites. Some of them are based on an analog medium. The use of the Internet and the computer has resulted in that the digital medium differs from the analog medium. Examples of this are online encyclopedia such as: wikipedia, Filmaffinity, Flixster, ANobii. The last three examples are…