Christopher Mead
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31 October 2011, 5:56 pm
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tags: collaboration, e-sports, gamification, gaming, immersion, Jane McGonigal, Leonidas Kyrkos, Problem Solving, professional gaming, Real Life, real world issues, virtual worlds
Could it? I may have exaggerated Jane McGonigal’s thoughts on gaming’s potential possibilities, but her optimism and enthusiasm may well agree with the title.
McGonigal talks of gaming’s collaborative potential, that if harnessed correctly, could lead to better and more productive problem solving capabilities. In her earlier works she specifically discusses gaming’s immersive dynamics and how they…
Emina Sendijarevic
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06 May 2011, 8:27 am
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tags: 3D, 3D thinking, augmented space, cartography, datavisualisation, gaming industry, Geovisualization, human computer interaction, immersion, maps, virtual spaces, virtual worlds
In the last 30 years advances in computer science and computer graphics have largely contributed to making maps interactive and dynamic. Interactive, computerized maps have the advantage of enabling the user to interact with the display, but are also able to express additional information for the user’s interest (Andrienko & Andrienko, 1999). Still, the emphasis of interactive computerized maps, as…
Emina Sendijarevic
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22 April 2011, 9:17 am
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tags: 2D, 3D, Aspen Movie-Map, augmented reality, datavisualisation, dataviz, datavizualisation, geovisualisation, Google Maps, Google Street View, immersion, virtual world
Google’s Street View is immensely popular, but where does the idea of seeing locations on street level come from? And how can it be used to enable users to gain insight in their local environment? Put differently, how can Google’s Street View gain street credibility*?
Google’s Street View offers the possibility to view locations as if you’re walking through them.…
In “Immersion vs. Interactivity: Virtual Reality and Literary Theory” Marie-Laure Ryan explores the problematics of Virtual literature. Marie-Laure Ryan is a literary scholar and critic. She has written several books and articles concerning narratology, fiction and cyberculture, and she has been awarded several times for her work. Ryan has a diverse background. She has studied literature, linguistics, German, French and…
When I wake up I make myself a cup of coffee and open up my laptop. I enter the passwords to my Gmail, Youtube, Twitterific and Facebook account and until I close my laptop (on those very scarce moments) these sites are always running. Especially Facebook takes a lot of my time and I…

Moderated by Arie Altena, this part of the session the artists Jeffrey Shaw from Australia and the Dutch Marnix de Nijs talked about their work with video, ambient screens and immersive techniques. The session took off with a quote from Paul Ruiz, from the Poetics of Cinema.