Participatory Culture – literature

On: November 7, 2006
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We’ve talked about Participatory Culture in class with Richard Rogers. To get some idea of what this is, here’s some recommended reading:

Banks, J.A.L. ‘Negotiating Participatory Culture in the New Media Environment: Auran and the Trainz Online Community – an (Im)Possible Relation’, DAC. Melbourne, 2003.

Herman, Andrew, Rosemary J. Coombe, Lewis Kaye. ‘Your Second Life? Goodwill and the performativity of the intellectual property in online digital gaming’. In Cultural Studies Vol. 20, Nos 2 /3 March/May 2006: pp. 184/210

Humphreys, Sal. ‘Commodifying Culture – It’s Not Just About the Virtual Sword’, Paper presented at Other Players, Copenhagen 2004.

Jenkins, Henry. ‘Interactive Audiences? The Collective Intelligence of Media Fans’. The New Media Book, ed. Dan Harries. London, 2002.

Jenkins, Henry. Textual Poachers: Telivision, Fans & Participatory Culture. New York, 1992.

Kline, Stephen, Nick Dyer-Witheford, Greig de Peuter Digital Play – the Interaction of Technology, Culture, and Marketing. Montreal, 2003.

Lee, James. ‘From sweatshops to stateside corporations, some people are profiting off of MMO gold’.

Nieborg, David B. ‘Am I Mod or Not? An Analysis of First Person Shooter Modification Culture’. Paper presented at the Creative Gamers Seminar – Exploring Participatory Culture in Gaming, Hypermedia Laboratory (University of Tampere), January 2005. (


‘Chinese Gold Farmers Preview. YouTube. Versie juli 2006. 11 juni 2006.

Bragg, Marc S. Versie 2006. 11 juni 2006.

Briët, Menno. ‘Meer dan een spelletje? Recht en virtuele werelden.’ Heus, et al. Een Wereld te winnen. Nijgh & Van Ditmar, 2006: p. 38-52.

Bush, Vannevar. ‘As we may think’, Atlantic Monthly, July 1945, at

Castronova, Edward. ‘On Virtual Economies’. Game Studies, Vol. 3:2, 2003.

Castronova, Edward. Edward Castronova page. Versie juni 2006. 11 juni 2006.

Cole, Vladimir. ‘Naughty neighbors place political billboards everywhere in Second Life’. December 2005. 11 juni 2006. -everywhere-in/

Craig, Kathleen. ´ Second Life land deal goes sour’. Wired Lycos. Mei 2006. 11 juni 2006.,70909-0.html?tw=wn_culture_games_1

Daedalus Project, the. Versie juni 2006. 11 juni 2006.

E-Clippings, ‘Own Your Own Virtual IP’. December 2003:

Galloway, Alexander R. ‘Warcraft and Utopia.In, 2006. 14 maart 2006.

Hansen, James. ‘The Theft of Culture’. Don’t Panic. 2006. 10 juli 2006.

Hunter, Dan. Wharton University of Pennsylvania. Versie juni 2006. 11 juni 2006.

Ius Mentis. Versie juni 2006. 11 juni 2006.

Jakobsson, Mikael, Taylor, T.C. ‘The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games’, MelbourneDAC Papers, 2003.

Johnson, Steven. ‘Brave New World: Virtual Law and Order’. DISCOVER Vol. 27 No. 04. April 2006. 11 juni 2006. -intro/

Klaver, Marie-José. ‘Let my pages go’. NRC-handelsblad. 1999. juni 2006.

Kolo, Castulus and Baur, Timo. ‘Living a Virtual Life: Social Dynamics of Online Gaming’. Game Studies. Vol. 4: 1, Nov. 2004

Landow, George. Hypertext. Baltimore, 1992.

Latour, Bruno. Pandorra’s Hope: Essays on the Reality of Science Studies. Cambridge, 1999.

Lister et al. New Media: A Critical Introduction. New York, 2003.

McLuhan, Marshall. Understanding Media: The Extensions of Man. New York, 1964. Versie april 2006. 11 juni 2006.

Molesworth, Mike and Janice Denegri-Knott ‘The Pleasures and Practices of Virtualised Consumption in Digital Spaces’. doc

Nieborg, David, et al. ‘Welkom in de virtuele wereld: Second Life nader onderzocht’. De Nieuwe Reporter. Versie 2006. 12 juni 2006.

Ondrejka, Cory. ‘A Piece of Place: Modeling the Digital on the Real in Second Life’. 7 juni 2004.

Piratpartiet. Versie juli 2006. 10 juli 2006.
Play On. Versie juni 2006. 11 juni 2006.

Reynolds, Ren. Versie december 2003. 11 juni 2006.

Salen, Katie and Zimmerman, Eric. ´Defining Games´. Rules of play : game design fundamentals. Cambridge, 2004: p. 71-83.

Second Life. IP-rights. Linden Lab, 2006.

Sicart, Miguel. ´Family values: Ideology, computer games & The Sims´. November 2004. versie 2006. 14 maart 2006.

TerraNova: Exploring Virtual Worlds. Versie juni 2006. 11 juni 2006.

Urizenus. ‘Here Come da Judges: Second Life Superior Court is Now in Session’. Second Life Herald. September 2005. 11 juni 2006.

Weber, Aimee. ‘Let’s have a party.’ SLOG a Second Life residents blog. Versie november 2005. 11 juni 2006. -have-party.html en

Yee, Nicholas. ‘The Demographics, Motivations and Derived Experiences of Users of Massively Multi-User Online Graphical Environments’. Presence: Teleoperators and Virtual Environments. 2006 (in press).

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