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Big tech goes to war over Augmented reality (AR) dominance

Big tech goes to war over Augmented reality (AR) dominance

In the year between June 2016 and June 2017, AR went from being a fun optional technology in a handful apps - like Pokémon GO – to becoming a vital part of the future strategy for every technology company...

Who owns the playground?: Urban gamification and spatial politics in Pokémon GO

“Sydney park destroyed as thousands of Pokémon Go players descend” wrote Irish news website TheJournal.ie on the first of August. This is just one example of a situation wherein Niantic’s popular augmented reality game Pokémon GO puts a considerable...
Encountr: Sharing Experiences in a Media City

Encountr: Sharing Experiences in a Media City

With the ubiquitous presence of new media in our urban environments, we can refer to the context that we live in as The Media City. Taking this concept as a main element in our research, our approach has been...
Pokémon Go: A Blueprint for Augmented Reality?

Pokémon Go: A Blueprint for Augmented Reality?

July 2016, a cultural zeitgeist dating back to the 90s was unleashed upon the world with renewed and unprecedented vigour. Pokémon Go fever swept the world – at its peak in mid-July, it was estimated that over 45 million (Griffiths)...