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Video Games as Infrastructures of Resistance

Video Games as Infrastructures of Resistance

This blog post covers a heavily understudied area of digital activism: online video games. With people in self-isolation and trapped in their houses for over half a year now, it is crucial that we recognize the creative ways people...
Why Venezuelans are ganging up on Old School Runescape to combat the effects of an economic crisis

Why Venezuelans are ganging up on Old School Runescape to combat the effects of an economic crisis

As the economic crisis gets worse, some Venezuelans look online to play video games. By selling the in-game gold for real life currency, they make a living. Recently, the Venezuelan players of Old School RuneScape have formed a big...
Unfolding Twitch Vernaculars through Emotes

Unfolding Twitch Vernaculars through Emotes

Twitch is the largest and most popular video game live streaming platform, owning up to 72.2% of total hours watched compared to YouTube, Facebook Gaming, and Mixer (Perez). Not only is Twitch a gaming based streaming platform, but it...
Are you watching Netflix (or is it watching you)?

Are you watching Netflix (or is it watching you)?

Bandersnatch (2018), is the first release of an interactive film for adults on a platform (Netflix) where the viewers make decisions for the main character, taking control of the storyline. The question is: do we really monitor the characters’...
Forcing Gamers to Gamble: The Star Wars Battlefront II loot boxes debate

Forcing Gamers to Gamble: The Star Wars Battlefront II loot boxes debate

  Edit Edit status When Star Wars Battlefront II (2017) (SWBFII) released on 17 November there was a huge backlash from the gamer community surrounding the implemented loot boxes and micro transactions in general. In SWBFII the gamer plays...
Twitch.tv: A Socially Valuable Platform, or Just Another Amazon Revenue Stream?

Twitch.tv: A Socially Valuable Platform, or Just Another Amazon Revenue Stream?

Instagram influencers and YouTube vloggers have long been seen as the leaders in monetizing one’s online self. New to this scene are an entirely different cohort of digital money makers: those who profit as professional video gamers on live...

Gently Down the Stream: Advances in the Digital Distribution of Video Games

The landscape of video game distribution is changing. Despite its relative youth, the video game industry has known quite a few different distribution methods already – tapes, floppy discs, CDs, DVDs and now direct downloading and streaming services.
A video game’s tale

A video game’s tale

The video game industry has come a long way lately; what with the recent example of Sony Playstation celebrating 15 years and announcing the debut of their new smart multimedia console. A device that is clearly competitive to Nintendo Wii,...

“Frames of War” meets Games of War

In Frames of War: When is Life Grievable?, Judith Butler posits that modern warfare is waged both on the battlefield and in the media. As this is nothing new to propaganda studies, Butler qualifies her views by propounding that the...