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Forcing Gamers to Gamble: The Star Wars Battlefront II loot boxes debate

Forcing Gamers to Gamble: The Star Wars Battlefront II loot boxes debate

  Edit Edit status When Star Wars Battlefront II (2017) (SWBFII) released on 17 November there was a huge backlash from the gamer community surrounding the implemented loot boxes and micro transactions in general. In SWBFII the gamer plays...
Twitch.tv: A Socially Valuable Platform, or Just Another Amazon Revenue Stream?

Twitch.tv: A Socially Valuable Platform, or Just Another Amazon Revenue Stream?

Instagram influencers and YouTube vloggers have long been seen as the leaders in monetizing one’s online self. New to this scene are an entirely different cohort of digital money makers: those who profit as professional video gamers on live...

Gently Down the Stream: Advances in the Digital Distribution of Video Games

The landscape of video game distribution is changing. Despite its relative youth, the video game industry has known quite a few different distribution methods already – tapes, floppy discs, CDs, DVDs and now direct downloading and streaming services.
A video game’s tale

A video game’s tale

The video game industry has come a long way lately; what with the recent example of Sony Playstation celebrating 15 years and announcing the debut of their new smart multimedia console. A device that is clearly competitive to Nintendo Wii,...

“Frames of War” meets Games of War

In Frames of War: When is Life Grievable?, Judith Butler posits that modern warfare is waged both on the battlefield and in the media. As this is nothing new to propaganda studies, Butler qualifies her views by propounding that the...