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Backdrop of Economic Gameplay in World of Warcraft: The Effect of Goldfarmers

The first computer game which could be played by multiple users at the same time and used a virtual world as environment was created in 1978 and was called Multi-User Dungeon. This game represented the first of its kind...

Gaming can save the world – A gamer’s perspective (interview)

Could it? I may have exaggerated Jane McGonigal’s thoughts on gaming’s potential possibilities, but her optimism and enthusiasm may well agree with the title. McGonigal talks of gaming’s collaborative potential, that if harnessed correctly, could lead to better and...

Botting, Plotting and Multiboxing

A short entry on people botting, people plotting, bots multiboxing, and virtual goods adverts in games. Includes a MOVIE!
Virtually Yours! The Meteoric Rise of Virtual Game Goods

Virtually Yours! The Meteoric Rise of Virtual Game Goods

In the space of just over a decade, virtual game goods have gone from being a black market cottage industry to an extremely successful business model for gaming and social networking virtual goods industries. This evolution, caused by player...
When virtual life mixes with real life

When virtual life mixes with real life

Sherry Turkle talks in ‘Video Games and Computer Holding Power’ (1984) about Jimmy, a fourteen year old. Jimmy isn’t gaming (with the game Space Invaders) and thinking of winning and losing. He wants to see how long he can...