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Unlike Us Conference – Understanding Social Media Monopolies and their Alternatives

Unlike Us Conference – Understanding Social Media Monopolies and their Alternatives

For many people, looking at Facebook is the first thing they do when they wake up. There are about 600 million users on Facebook, and you might as well say that Facebook – together with other SNS like Twitter...
Underskog.no: an example of a private online community

Underskog.no: an example of a private online community

Underskog (directly translated from Norwegian meaning “undergrowth” or “underwoods”) is a phenomenon I heard about even before moving to Oslo. Sometime in 2008, my Norwegian friend, being only too happy about being a part of it all, described with...
Genes, Memes and Temes: Paradoxes in Meme-Theory and the Dangers of Memes

Genes, Memes and Temes: Paradoxes in Meme-Theory and the Dangers of Memes

In March 2012 the animated sitcom South Park aired an episode featuring the potential dangers of memes. Its message: it is impossible to keep up with the latest memes and those who choose to imitate certain memes in public...
Everyone loves a good story: immersing the audience with transmedia storytelling

Everyone loves a good story: immersing the audience with transmedia storytelling

Simply going to the cinema and watching a film just doesn’t cut it anymore. We, the audience, want more. We want a sequel, we want to look forward to seeing that sequel, we want to discuss what might happen...
Digital Drama: Cyberbullying

Digital Drama: Cyberbullying

“The internet of things: Our things are going to talk to other things, and they are going to be talking to us, and in doing so, it is going to open up the window of opportunity for somebody to...
Google and the Principles of the Semantic Web

Google and the Principles of the Semantic Web

One of the first goals of the Internet was to expand the knowledge of the users by connecting different data. However, the contemporary web is by no means comparable to this initially academic network. The web expanded unprecedentedly and...
The art of work in the age of digital reproducibility

The art of work in the age of digital reproducibility

The contemporary working environment has changed beyond recognition in many industries; none more so than those invested in new media. The skill sets required to excel in such an environment brings with it a paradigmatic shift in workplace culture...
A New Media Advertising Solution for a Classic Brand: Mercedes-Benz Romania

A New Media Advertising Solution for a Classic Brand: Mercedes-Benz Romania

There’s Mercedes-Benz and there are other cars. I’ve always been an admirer of the German super-brand, not only for its outstanding four-wheeled pieces of art, but also for having a spectacular history and the power to constantly re-invent itself....
Why Led Zeppelin isn’t recommended for a Led Zeppelin cover band

Why Led Zeppelin isn’t recommended for a Led Zeppelin cover band

The thesis, on which I recently graduated, has been my most thorough academic venture yet. This blog post offers a brief account of how my BA dissertation, titled “Off the record: Reconstructing the rationale behind Last.fm’s social music recommendation...
Image Hunting: Travel Photography in the Digital Age

Image Hunting: Travel Photography in the Digital Age

It won’t be a shocking discovery if I write that that digital technology dramatically changed the art of photography. Travel photography gained (or lost?) the most, since digital equipment freed this art form from being a domain of experts. Now...
Digital Activism, Revisited.

Digital Activism, Revisited.

At the end of March, 2012, I attended the Unlike Us conference, organized by the Institute of Network Cultures. What followed was a series of conferences and insightful discussions. Unlike Us brought together activists, academics, students whom all discussed...
So you think your a journalist?*

So you think your a journalist?*

It started off as a protest, a personal objection to the poorly made yellow journalism we all come across on a daily basis. Being called a “grammar nazi” so many times before certainly has its perks. At first, you’re...

Yes we can – the use of social media by Dutch politicians during electorial campaigns in 2012

During their campaign for the 2002 Dutch elections, politicians were mainly using blogs as a mechanism to advocate their ideas on the Internet. In 2006 podcasting and postings on the Dutch Facebook equivalent “Hyves” were added as additional ways...
TL;DR – Language Shifts in Social Media

TL;DR – Language Shifts in Social Media

A pedantic Semantic Introduction Media has shaped the language we use in conversation since the unprecedented invention of the printing press which allowed for the emergence of mass media. Content found in news feeds, published articles and gossip columns dictate...
Transmedia in the Netherlands

Transmedia in the Netherlands

Virtueel Platform Since November 2011 I work as an editor for Virtueel Platform, the knowledge institute for digital culture in the Netherlands. I write about Best Practices; good examples of Dutch digital culture. The projects vary from interactive installations, games, apps,...
Journalism in the digital age

Journalism in the digital age

Vancouver news media as an example Late last year, I had the opportunity to interview twelve journalists in Vancouver, British Columbia, as part of an undergraduate research project. I interviewed six journalists from the local “corporate media,” and six...
Soundcheck: Independent Bands in the Age of Online Music Marketing

Soundcheck: Independent Bands in the Age of Online Music Marketing

Ever since “digitization” took over “globalization” as the biggest phenomenon in the modern world, there’s very little that remains inaccessible – art, dance, films, world news, sports, music and what will you – everything is usually not more than...
Organization as a popular text?

Organization as a popular text?

What exactly are the major differences between a fan culture participating around a popular text on the one hand, and fan cultures based around brands or organizations on the other hand? This question I was studying in my Thesis...
Interactive Whiteboard: a trend or a necessity?  The link between pedagogical and digital interactivity

Interactive Whiteboard: a trend or a necessity? The link between pedagogical and digital interactivity

  One of the latest achievements of technology that has been recently introduced in the classrooms is the interactive whiteboard (IWB), which already used in many European countries, is now starting to make its presence observable in Greek schools....
Collages by Broken Kindle Screens

Collages by Broken Kindle Screens

A collaboration between artists Sebastian Shmieg and Silvio Lorusso, this project examines and documents 56 images of broken Amazon Kindle display screens that result in quite astonishing pieces of collage art. In an era of highly advanced computing technology,...
The Professionalization of the Modding Culture

The Professionalization of the Modding Culture

In the digital media landscape new opportunities arise for active users and growing communities. As a active user of media you have the possibilities to use, modify and produce media. According to Henry Jenkins  new media technologies have profoundly...
Molecule F – A Story of Online Success in Romanian Fashion

Molecule F – A Story of Online Success in Romanian Fashion

“If you would concentrate the entire Romanian fashion inside a capsule, you would have as a result Molecule F, a small, but refined part of the Romanian design“ (www.molecule-f.com). This quote defines best what Molecule F, the first online...
Give me cash, I will give you love

Give me cash, I will give you love

Today online dating isn’t such a big deal anymore; men and women from al ages and different backgrounds use the Internet weekly in the hope to form and maintain a romantic relationship. The reason why the Internet gained popularity...

Backdrop of Economic Gameplay in World of Warcraft: The Effect of Goldfarmers

The first computer game which could be played by multiple users at the same time and used a virtual world as environment was created in 1978 and was called Multi-User Dungeon. This game represented the first of its kind...