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Virtual Reality and the future of Big Data

Virtual Reality and the future of Big Data

Abstract As we sift through endless amounts of big data from social media, a new form of media is creeping up on us: virtual reality (VR). One of the biggest players in the industry is Oculus, who is owned...
One Magic Leap For Mankind: Is this visual platform the magic bullet to remote learning?

One Magic Leap For Mankind: Is this visual platform the magic bullet to remote learning?

The pedagogical shift from classrooms to chatrooms, exacerbated by the ongoing pandemic, has changed education—for better and worse. This blog post seeks to explore some of these issues and how Magic Leap 1, which is a wearable head-mounted AR...
It’s a Small World – Oculus’ Quest 2 Redefine Distance

It’s a Small World – Oculus’ Quest 2 Redefine Distance

Oculus Quest 2, Facebook’s latest wireless Virtual Reality (VR) headset, was released in September 2020. Similar to its predecessor Oculus Quest, the gadget has been largely used for gaming, however this is not where the possibilities end. According to...
High Fidelity: 3D audio space as an antidote for Zoom-fatigue and a medium for organic interactions

High Fidelity: 3D audio space as an antidote for Zoom-fatigue and a medium for organic interactions

A virtual 3D audio space opens up a whole host of questions regarding high-level affordances. Can media such as this space afford something resembling natural communication? Has corona crisis changed the way we view new media objects and why...
VR as a Tool to Prevent Sexual Offenses

VR as a Tool to Prevent Sexual Offenses

According to an article by Refinery29, 81 percent of women and 43 percent of men report having experienced some form of sexual assault or harassment in their lifetimes (Ohikuare). With 2017 being the year of trailblazing campaigns such as...
ArtPassport: How Virtual Reality Technology is Shaping Our Cultural Experiences

ArtPassport: How Virtual Reality Technology is Shaping Our Cultural Experiences

  One of the most influential figures of our time, Apple co-founder Steve Jobs once said, “Innovation distinguishes between a leader and a follower.” On the contrary, writer Evgeny Morozov believes that “Celebrating innovation for its own sake is...
Pokémon Go: A Blueprint for Augmented Reality?

Pokémon Go: A Blueprint for Augmented Reality?

July 2016, a cultural zeitgeist dating back to the 90s was unleashed upon the world with renewed and unprecedented vigour. Pokémon Go fever swept the world – at its peak in mid-July, it was estimated that over 45 million (Griffiths)...
3D Touch is not a Game Changer – Because this is no longer playing games

3D Touch is not a Game Changer – Because this is no longer playing games

In the words of one of the worlds most famous men, unbeaten in his self-confidence on stage and ability to use rhetorical strategy to convince others of his visions: “Every once in a while a revolutionary product comes along...
A true astronaut of inner space: how your phone is making Virtual Reality a reality

A true astronaut of inner space: how your phone is making Virtual Reality a reality

“Looking like a cross between a T’ai Chi master, a navy frogman, and the Terminator, a man harnessed to electronic leads and fitted with a strange piece of headgear slowly turns and gestures. The pointing hand and the ballet...
Virtual Reality is here (to stay?)

Virtual Reality is here (to stay?)

Hello, and welcome to this training event. How can your shop become the best choice for customers? We would ask you to take a look around this supermarket and then tell us how you would maximize the father’s day...
What’s it like to BeMe?

What’s it like to BeMe?

Curated Self-Publishing Scrolling down the Facbebook or Instagram newsfeed you see all these nice pictures and videos of beautiful and happy people going out for dinner at fancy restaurants with their lover or travelling around the world with their...
Virtual reality rebooted: Can duct tape fix (virtual) reality?

Virtual reality rebooted: Can duct tape fix (virtual) reality?

‘Imagine a wraparound television with three-dimensional programs, including three-dimensional sound, and solid objects that you can pick up and manipulate, even feel with your fingers and hands. Imagine immersing yourself in an artificial world and actively exploring it, rather...
The Internet as a Culture of Equality and Opportunity

The Internet as a Culture of Equality and Opportunity

The digital revolution not only introduced new means of economics and power, but also introduced radical changes in the social aspects of life, acting as a catalyst for the emerging virtual world. We no longer can imagine our lives...
Design your own reality with Stiktu

Design your own reality with Stiktu

Recently, Dutch software-firm Layar introduced Stiktu, an application that lets users be creative with augmented reality. The app runs on iPhone and Android platforms and aims to be the next best thing in social media, blurring the boundaries between...
Augmented Reality and Extending the virtual

Augmented Reality and Extending the virtual

The idea that the world is confined with boarders and barriers is slowly evolving to an open space during this globalizing age, without for example passport controls on the ground in the EU. The utopian idea of the world...
The Naked Eye: Toward an Object-Oriented Ontology in the Literature of Tao Lin

The Naked Eye: Toward an Object-Oriented Ontology in the Literature of Tao Lin

On being seen naked in the bathroom by his pet cat, Derrida likens the feline’s stare to “… the gaze of a seer, visionary, or extra-lucid blind person,” (372). I am compelled to thwart such clairvoyance by putting my...
AR CV OTW!?

AR CV OTW!?

The Augmented Reality Curriculum Vitae, in short AR CV, has been developed in a business collaboration between CWJobs.co.uk and Symbian co-founder David Wood.
Your City, My City, Our Crowdsourced Social Cities

Your City, My City, Our Crowdsourced Social Cities

There’s a new dimension in town. The physical spaces we inhabit are being transformed by cellspace technologies (also referred to as mobile media, wireless media, or location-based media), where data is constantly being delivered to and extracted from mobile...
Notion Motion: a virtual existence

Notion Motion: a virtual existence

Darkness has fallen over the Bodon Chambers. Only slim light shimmers over a pool of water onto a massive wall, creating a Virtual Space of light and movement. The Icelandic artist Olafur Eliasson created Notion Motion: a visualization of...

Remediation: Will new media eat older media alive?

In their book Remediation Jay David Bolter and Richard Grusin argue that new visual media achieve cultural significance by refashioning earlier media. New media define themselves in relationship to older media. Remediation operates in two directions: older media tries...

The immersive and interactive qualities of literature

In “Immersion vs. Interactivity: Virtual Reality and Literary Theory” Marie-Laure Ryan explores the problematics of Virtual literature. Marie-Laure Ryan is a literary scholar and critic. She has written several books and articles concerning narratology, fiction and cyberculture, and she...

Wii can do so much more with a remote

To start off 2008 I'd like to show you some interesting videos by Johnny Chung Lee, a Ph.D. graduate student on human computer interaction. He uses the remote from the Nintendo Wii to create spectacular user interfaces. Three videoclips...

Community Memory, or what Craig’s List looked like in 1974

Notions of 'virtual community' and 'virtual reality' have been put to rest by locative aspects of the Web in recent years - from flickr maps to Facebook, from questions of legal jurisdiction to problems of national censorship. As much...
Mixing Realities

Mixing Realities

Today my RSS feed list provided me with an interesting link that directed me to the coverage of the latest Diesel fasion show. It is not that I am particularly interested in Diesel clothing, on the contrary, but I...