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Hey Zuckerberg! You’re late!

Hey Zuckerberg! You’re late!

One particular phenomenon I’ve always been very interested in is Virtual Reality (VR); a technology created in the 90s that places the user in an artificial environment generated by a computer. The goal of VR is to create a...
The virtuality debate

The virtuality debate

Media mention the term frequently: virtual. Think of virtual worlds (Second Life), gaming environments (World of Warcraft) or simply social network sites (Facebook). Those are places that don’t exist in a physical, touchable form, except from the hosting servers....

Book Review: “What You See Is What You Feel” by Koert van Mensvoort

A fellow MoM’er already wrote a good review on the PhD thesis What You See Is What You Feel by Koert van Mensvoort. Read the MoM review here and download the full book here. I would like to give...
Space/Time Perception Through Digital Media: The Cubinator Project

Space/Time Perception Through Digital Media: The Cubinator Project

Virtualization of our daily tasks, as well as of communication processes, social activity, production, economics, media consumption, etc. probably have more impact on our temporal and special awareness and sensorial processes than we normally realize. Sarah and I came...

The Art of War in the Digital Age of Representation

An essay for New Media Theories which discusses some ideas considering the War Video game and its specific attributes along theories of militarization, ludification of culture and the megaspactacle.

WAR GAMES

In the movie War Games (1983) Matthew Broderick wanted to hack a new computer game, in the process he accidently hacked the actual American defensive system. He engaged in global thermonuclear war in the process. While he’s playing a game the...

Second Life meets FaceBook: Why do we like being part of a virtual community?

Even though Levy‘s writing style is not my favorite (and that is probably because I am getting used to the Dutch style, very to-the-point), I still can handle it (probably because, in the end, I’m Italian and his mother...

The Collision of Video & Print Media

I spent some time last year researching how proclaimed ‘internet television’ stations like Revision3 might or might not be remediating more traditional media like television. In other words; are they really doing something revolutionary or is it just plain-old...
When virtual life mixes with real life

When virtual life mixes with real life

Sherry Turkle talks in ‘Video Games and Computer Holding Power’ (1984) about Jimmy, a fourteen year old. Jimmy isn’t gaming (with the game Space Invaders) and thinking of winning and losing. He wants to see how long he can...

Generation Geenstijl, or a Virtual Death Threat in Parliament

It's already old news (that's what I get for reading the Saturday paper on a Sunday) but I saw this article earlier: "Geenstijlgeneratie bedreigt erop los," which I'll embellish in translation as "Generation Geenstijl issues threats like there's...