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The Game of Life: A case study of video games as social platforms

Introduction Human connection, the feeling of being accepted or even loved. What does human connection look like in our digital day and age? Dating apps like Tinder are obviously a very modern tool of people reaching each other, but...
Mission Control: The changing boundaries of control and ownership in the world’s biggest crowd funding success.

Mission Control: The changing boundaries of control and ownership in the world’s biggest crowd funding success.

The latest controversy surrounding the in development game Star Citizen, struck me as illustrative of the pitfalls and complexities of new forms of financing, and how they manifest the sunk cost fallacy in new, unexpected ways. It isn’t just...
The new Xbox adaptive controller, another step towards digital inclusion?

The new Xbox adaptive controller, another step towards digital inclusion?

It is not easy for some players to enjoy the virtual experience of video games. Microsoft noticed the issue and, to break down the barriers faced by people with disabilities, the multinational technology company just launched a couple weeks...
Can we “unplug online”? The Paradox of Meditation Apps and Mindfulness

Can we “unplug online”? The Paradox of Meditation Apps and Mindfulness

  In our digitized world, people long more and more for taking a step back from social media and the overload of information to focus on their ‘inner self’ and guess what – there’s an app for that! Using...
Get Water! Have fun and make a difference

Get Water! Have fun and make a difference

What if someone told you that by playing a fun digital game you could raise awareness to a current global issue, promote learning and education, or perhaps even help solving relevant problems at a local, national and/or international level?...
Selfies and Zombies – sharing photos in videogames

Selfies and Zombies – sharing photos in videogames

In the past decades, videogame developers have been adding realism and immersion (as well as blood spattered details) to their games. With the advent of powerful graphical processors and high-definition screens, the images have become sharper and the line...
IT IS NOT JUST A GAME

IT IS NOT JUST A GAME

It was not far ago when in order for you to have a video game experience you had to purchase a game package which included a DVD and instructions. Nowadays, with the evolution of the internet, games are bought...
From Coin to Movie Ticket: the changed currency in the gaming industry

From Coin to Movie Ticket: the changed currency in the gaming industry

Amazing voice-acting,  a great and mature storyline, emotional depth and solid directing while keeping the action tense and gripping. Judging from this praise above many would be inclined to say the subject matter here is a big budget Hollywood...
Gameplay Mode: War, Simulation, and Technoculture

Gameplay Mode: War, Simulation, and Technoculture

— Alex Maat, Joey de Jong, Lauressa Ford and Robert Silvis   For the Wildcard Symposium 2012 (also referred to as WCS12), our group was in charge of presenting Patrick Crogan’s book “Gameplay Mode: War, Simulation, and Technoculture“. To ensure...

Fleet Commander Neusa talks about EVE Online

In her 2010 TED speech Jane McGonigal states that on average we invest 3 billion hours weekly playing online games. Also, Nick Yee (2006, 70) estimates that the MMORPG player spends on average 22 hours a week playing the...
Social culture in the game industry

Social culture in the game industry

Video games have changed dramatically over the last decades. There is obviously a big gap between 1958’s Tennis For Two and the games we play now on our consoles or PC. Of course, the rapid evolution of new technology...
Korean gladiators from a distant galaxy

Korean gladiators from a distant galaxy

Most people just aren’t interested in watching videogames. They’d rather be playing them. That may be the case in Europe or in the United States but not in South Korea. In South Korea watching videogames is a national pastime,...

pre-CONDe’s campaign to organize the 21th Ndesign

Ndesign is the national congress for design students and professionals in Brazil, it is the largest congress in this area in the country and one of the largest in Latin America. It is organized by a commission made of...

Thoughts on the Contemporary Gaming Landscape

This post is a bit of an experiment. Basically, it's a summary of what I would like to write my thesis about. In the spirit of open collaboration, I'd like to know what you think of this idea. Obviously,...
What Data Visualization Can Learn from Game Design

What Data Visualization Can Learn from Game Design

When reading articles and books on data visualization, the focus is often on ampiflying cognition by using external (visual) aids. In this blogpost I attempt to conduct a kind of meta-analysis on data visualization by looking beyond the content...
A short essay on how Remediation can ruin Your gameplay

A short essay on how Remediation can ruin Your gameplay

Being disappointed by certain facts of various remakes of games is an extremely common feeling for a nowadays gamer. Especially while living in times where technological evolution outruns the concepts of game-makers. As smaller companies struggle to come up...
Ah Dr. Blofeld, I’ve been expecting you!

Ah Dr. Blofeld, I’ve been expecting you!

When I wrote my article in Wikipedia about Suzhou Creek Art District in Shanghai, I really hadn’t expected to encounter Dr. Blofeld coming out of hiding from his Himalayan retreat to edit my category listing! Au contraire, I had...

Book Review: “Engineering Play – A Cultural History of Children’s Software” – By Mizuko Ito

Ito weaves a compelling tale of the dynamic and rapidly changing face of the children’s software industry from the pioneering days of the early 1980s to the late 1990s when she completed her case studies.
A video game’s tale

A video game’s tale

The video game industry has come a long way lately; what with the recent example of Sony Playstation celebrating 15 years and announcing the debut of their new smart multimedia console. A device that is clearly competitive to Nintendo Wii,...

I Fly with my Little Spy! New Stealth Techno-Toys.

The recent debate about the proposed use of military-style surveillance drones in the United Kingdom, and further afield, has fuelled fears and given rise to concern over the continual erosion of the individual’s right to privacy and safety. ...
Eskil Steenberg’s Labour of Love

Eskil Steenberg’s Labour of Love

In a media landscape dominated by online collaboration, DIY content and crowdsourcing, it may seem like the notion of the Renaissance artist-savant really does belong to an age long since passed. The idea that an artist must have a...

Bye Bye, Islam! How the Virtual Space Enhances Anti-Muslim Campaigning

Shoot a mosque and you will earn 2000 points, shoot a Muslim calling for prayer and you are another 1000 points ahead! What sounds like a mere disaster in terms of religious intolerance can now be seen online with...

What Real Time Strategy game must I play?

So you like Real Time Strategy games and want to find new games previously unknown to you, but potentially worth playing?
Gaming:  The interpassive interplay between user and environment

Gaming: The interpassive interplay between user and environment

The interplay between the user and the game is tended to be thought as of being an active and interactive one. But how accurate is this conception? Through the work of Slavoj Žižek I will argue that there are deeper...